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RavenBlackX's Comments

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BattleHand

Play BattleHand

Sep. 03, 2016

Rating: 65

I like how we download 52 megabytes before it's revealed that we can't connect to the server. Seems like the right order to do things in.

BattleHand

Play BattleHand

Sep. 03, 2016

Rating: 485

"Please check your settings and try again" is pretty funny. Yes, I'm sure it's *my* fault that nobody can contact the server. :)

Reach the core

Play Reach the core

Jan. 19, 2016

Rating: 2

Is there anything after all the achievements? (ie. is there any reason to upgrade the candy drill?)

Developer response from mmx95

No. You can upgrade it if you want to do some meter record. Red planet is endless mode.

Snakes On A Cartesian Plane

Play Snakes On A Cartesian Plane

Sep. 05, 2015

Rating: 2

Fun game, except for two annoyances - first, levels that unlock when you die a lot (I had unlocked everything else and still had about 25 more of each kind of death required, which is a tedious chore), and second, the death adder mode. I'm okay with the "come back tomorrow" unlock, but "deliberately die 25 more times" is not good. Would've been fine if death adder mode was unlocked *before* I had to die a bunch more! :)

Card Hunter

Play Card Hunter

Aug. 29, 2015

Rating: 191

Best CCG I've played, I like the combination of cards and spatial strategy. The story-style works great, both for making fantasy tropes 100% excusable because they're wrapped in genre-parody, and for making it so nobody has to animate any legs or anything. Genius idea. Execution is super smooth and non-buggy as far as I've seen too, and the interface does a great job of letting you recall what happened if you weren't paying attention, get explanations of card terms, see highlights of ranges of actions, and generally is intuitive, helpful and unobtrusive. Great job guys.

Viking Valor

Play Viking Valor

Sep. 07, 2014

Rating: 6

Very laggy for such a simple game, and way too easy and time-consuming.

El Papel

Play El Papel

Sep. 06, 2014

Rating: 4

I hate it when I'm on the toilet with my neck stretched out and then a rotating cactus pokes me in the neck. This is why I'm always careful to keep a spare roll of TP.

Developer response from killa_bunnies

Yeah, Spinning Retractile Cacti sucks

Red Warrior

Play Red Warrior

Apr. 27, 2014

Rating: 1

Enjoyed it, a bit short but there's nothing wrong with that in a free game! I hope it gets badged. (Bemused by the one comment complaining about unreliable double jump. I finished the game without ever double jumping, is it even a thing?)

Manufactoria

Play Manufactoria

Apr. 05, 2014

Rating: 2

Ha ha, "THE MALEVOLENCE ENGINE SEES WHAT YOU DID THERE." Brilliant!

Epic Boss Fighter

Play Epic Boss Fighter

Apr. 03, 2014

Rating: 0

I'd like to see a hard badge of the form "beat it on normal in X runs or less". (As a data point, I did it in 9.)

Tinysasters 2: rise of the nexus

Play Tinysasters 2: rise of the nexus

Mar. 29, 2014

Rating: 0

I'm unclear on what it means when you select to quit the map; "your score will be saved but not the map" - is that the score being saved as a high score, but I"ll have to start again towards the 20 point achievement? If I close the window without quitting will my map be saved? Can I leave at all if I want to go for that achievement?

Sentry Knight

Play Sentry Knight

Jan. 17, 2014

Rating: 1

An unfortunate medal for completionists to not notice - "record breaker - beat your own endless mode best time". I already did the over an hour medal, I'm not about to do it again!

Developer response from JWolfGames

Haha, yea. I definitely didn't think this medal through. I'm going to be updating it so that if a player has gotten an hour or more on Endless Mode that they will automatically be rewarded with it the next time they log in to play. Coming in a build tomorrow :)

Mystery IQ Test

Play Mystery IQ Test

May. 08, 2013

Rating: 2

Selecting difficulty level at the start is a bit weird and frustrating - if I'd known it was going to be super easy I'd have selected the hardest mode. Seems crazy that solving the exact same puzzles exactly the same way but not being confident before seeing the puzzles results in a lower IQ score.

Ode To Pixel Days

Play Ode To Pixel Days

Feb. 24, 2013

Rating: 0

It's a shame the shrinking doesn't actually *do* a pixellation - it doesn't fit well with the story. I think it would have been nicer to have the graphic actually shrinking down, then the camera zoom in on the smaller graphic, which would now be pixelated by the reduction. Instead we see the pixels themselves shrinking at the same rate as the image, which doesn't pixelate the image at all!

Jelly Escape

Play Jelly Escape

Jun. 15, 2012

Rating: 1

Freedom is *imminent*, not *eminent*.

Bullseye (Interstellar Marines)

Play Bullseye (Interstellar Marines)

Apr. 03, 2012

Rating: 0

Weird problem - the framerate is fine, so it's not that my machine is incapable of handling the speed, but the *input* is only parsing really intermittently. It takes almost a second per frame of actual control, meanwhile the gun can be firing and things can be moving just fine. It's not even consistent at all - sometimes a click for a single shot will fire one shot, and a mouse-move will re-aim the gun at a reasonable speed, but sometimes it won't re-aim for over a second and a single click will drain an entire clip because the "button-up" just hasn't parsed yet. Can give more details if you message (I make games in Unity too, so I have some ideas as to what might be wrong).

Stealth Hunter 2

Play Stealth Hunter 2

Apr. 02, 2012

Rating: 7

Forklift bonus level is hilarious. Good game all round.

Two Rooms

Play Two Rooms

Jan. 30, 2012

Rating: 8

Heh, completely by chance at the end of the game: total score 666.6, total restarts 67.

Accelerator

Play Accelerator

Oct. 21, 2011

Rating: 0

Was good to 800 speed on easy (may have continued), 600 on hard, then around hard-650 it started getting laggy/jerky in a way that made it impossible to not crash. I tried changing the quality settings, to no avail - "fastest" had no less lag problem than "fantastic". I noticed the jerkiness occurred also at every 100 threshold, when the text appeared. I'm guessing it's something to do with allocating new objects.

Developer response from TenebrousP

Nah it doesn't work like that, it's probably the glowing image effects - have you tried turning that off?

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