Fun game, except for two annoyances - first, levels that unlock when you die a lot (I had unlocked everything else and still had about 25 more of each kind of death required, which is a tedious chore), and second, the death adder mode. I'm okay with the "come back tomorrow" unlock, but "deliberately die 25 more times" is not good. Would've been fine if death adder mode was unlocked *before* I had to die a bunch more! :)
Best CCG I've played, I like the combination of cards and spatial strategy. The story-style works great, both for making fantasy tropes 100% excusable because they're wrapped in genre-parody, and for making it so nobody has to animate any legs or anything. Genius idea.
Execution is super smooth and non-buggy as far as I've seen too, and the interface does a great job of letting you recall what happened if you weren't paying attention, get explanations of card terms, see highlights of ranges of actions, and generally is intuitive, helpful and unobtrusive. Great job guys.
I hate it when I'm on the toilet with my neck stretched out and then a rotating cactus pokes me in the neck. This is why I'm always careful to keep a spare roll of TP.
Enjoyed it, a bit short but there's nothing wrong with that in a free game! I hope it gets badged. (Bemused by the one comment complaining about unreliable double jump. I finished the game without ever double jumping, is it even a thing?)
I'm unclear on what it means when you select to quit the map; "your score will be saved but not the map" - is that the score being saved as a high score, but I"ll have to start again towards the 20 point achievement? If I close the window without quitting will my map be saved? Can I leave at all if I want to go for that achievement?
An unfortunate medal for completionists to not notice - "record breaker - beat your own endless mode best time". I already did the over an hour medal, I'm not about to do it again!
Haha, yea. I definitely didn't think this medal through. I'm going to be updating it so that if a player has gotten an hour or more on Endless Mode that they will automatically be rewarded with it the next time they log in to play. Coming in a build tomorrow :)
Selecting difficulty level at the start is a bit weird and frustrating - if I'd known it was going to be super easy I'd have selected the hardest mode. Seems crazy that solving the exact same puzzles exactly the same way but not being confident before seeing the puzzles results in a lower IQ score.
It's a shame the shrinking doesn't actually *do* a pixellation - it doesn't fit well with the story. I think it would have been nicer to have the graphic actually shrinking down, then the camera zoom in on the smaller graphic, which would now be pixelated by the reduction. Instead we see the pixels themselves shrinking at the same rate as the image, which doesn't pixelate the image at all!
Weird problem - the framerate is fine, so it's not that my machine is incapable of handling the speed, but the *input* is only parsing really intermittently. It takes almost a second per frame of actual control, meanwhile the gun can be firing and things can be moving just fine. It's not even consistent at all - sometimes a click for a single shot will fire one shot, and a mouse-move will re-aim the gun at a reasonable speed, but sometimes it won't re-aim for over a second and a single click will drain an entire clip because the "button-up" just hasn't parsed yet. Can give more details if you message (I make games in Unity too, so I have some ideas as to what might be wrong).
Was good to 800 speed on easy (may have continued), 600 on hard, then around hard-650 it started getting laggy/jerky in a way that made it impossible to not crash. I tried changing the quality settings, to no avail - "fastest" had no less lag problem than "fantastic". I noticed the jerkiness occurred also at every 100 threshold, when the text appeared. I'm guessing it's something to do with allocating new objects.
No. You can upgrade it if you want to do some meter record. Red planet is endless mode.