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Rayneth's Comments

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Mud and Blood 2

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Mar. 14, 2009

Rating: 0

No cheats for MnB2, but ribbons make it game changingly easier.

Mud and Blood 2

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Mar. 14, 2009

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Strange, tiger tanks die after a direct hit from zookas, artys, bombs and ATs. I suggest you try again to beat them. I all else fails, mines are only 1 TP...

Mud and Blood 2

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Mar. 14, 2009

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They are called M3 AT guns so your not wrong on both tries Bob. And yes cam nets are amazing, though if you think about it, they are realistically speaking, expensive.

Mud and Blood 2

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Mar. 14, 2009

Rating: 0

Stop posting those, its not really an accomplishment to get those badges you know. Most people get them on their first run if they know what they are doing.

Mud and Blood 2

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Mar. 14, 2009

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Alright, for the V1 bomb's identity, its a missle that suddenly comes and lands on your base without warning. The explosion doesn't deal too much damage (your soldiers that are entrenched will sometimes survive a direct hit), but it can ignite your soldiers on fire. As for the new interface, just learn the numbers, after a few games using the interface would be a breeze. Doesn't take that much luck to reach wave 74, try to hold off buying M3 as they can't hit stuff for peanuts for now.

Mud and Blood 2

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Mar. 12, 2009

Rating: 0

Its a well known fact among mnB2 veterans that the tank isn't as useful unless used properly. Its a bullet magnet and as such if placed inside a bunker, becomes a damage soaker as well as being able to shrug of a direct explosion.

Mud and Blood 2

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Mar. 12, 2009

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I love how the Tiger Tanks are overexaggerated at being able to shrug off an arty hit.

Mud and Blood 2

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Mar. 12, 2009

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I am not exactly a greenhorn when it comes to this game. I am simply stating an observation.

Mud and Blood 2

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Mar. 12, 2009

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I like this patch, I get too much TP at the beginning at too little at the end.

Mud and Blood 2

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Mar. 09, 2009

Rating: 0

When your last special soldier dies from a german SS, when your tank blows up from your own zooka's friendly fire. Theres only one thing to do, call an arty strike and last as long as you can.

Mud and Blood 2

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Mar. 09, 2009

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Hope our old profiles don't get deleted. I'll be killing people IRL if it destroys my profile.

Mud and Blood 2

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Mar. 09, 2009

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Damn thats a major downer.

Mud and Blood 2

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Mar. 09, 2009

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What a rusty CO I am. I have to rework and finally get to the rank of Colonel.

Mud and Blood 2

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Mar. 08, 2009

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I need to get to wave 200 again sigh.

Mud and Blood 2

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Mar. 08, 2009

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Yes but much things could be added.

Mud and Blood 2

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Mar. 08, 2009

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Its a special piece of armor worn by pilots that absorbs damage from flak, a type of ammunition used by anti aircraft guns. Its popularly used in the modern world as a sort of body armor if kevlar isn't available.

Mud and Blood 2

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Mar. 08, 2009

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I hope there is a flak jacket upgrade that reduces all damage by half for one soldier. That would be sweet.

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Mar. 06, 2009

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Well its roughly correct, since the other two defenses, the trenches and sandbags, does absolutely nothing to defend you against explosions. Thats why we should prioritise bazookas first, snipers second, machineguns third and mortars fourth etc...

Mud and Blood 2

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Feb. 18, 2009

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We should be able to stop artilerrey fire. Like get an intelligence building upgrade who will tell you when an arty strike is going to come then you order an air strike on their arty. Their tanks shouldn't be so overpowered either, should be on par with our own tanks, except the tiger. We should be able to retreat further down the map when the goings get tough, so we can preserve our super soldiers for future missions.

Mud and Blood 2

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Feb. 10, 2009

Rating: 0

Useful hints for guys who don't move even when ordered to. Tell them to ceasefire.

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