Arty is more reliable than air support. While air support is 3 times cheaper its also more random than arty so an arty is better for clearing snipers or pretty much everything that walks the battlefield. Save for the tiger tank. I pity your men if u see one.
Snipers are starting to appear more during the beginning. They're the same at the later waves. They're bloody deadly and won't fall for your frenchie trenchie tactics. I suggest an arty strike if you spot one. I lost many a good spec ops to those guys.
Like I said, while AAA guns do do that and do it fairly well, its not a 100% affirmative. So your entire game might be ruined by a single bomb drop, so thats why I prefer the 100% accurate air superiority.
Heres a good hint. Machine Gunners are effective in bunkers, not trenches. They are stationary so they're not made to dodge, leave your soldiers in the trenches and your MGs in the bunkers where they belong.
The fact is your just some unfotunate commander who must keep his bare minimum amount of men for as long as he can. The enemy commanders however, have lots and lots of soldiers. You just have fortifications.
That happened to me too Jake, but was pausing the game and wanting to call ceasefire on one of my men and accidentally pressed it. Maybe place it the surrender button next to something less used, like the M1 Garand Weapon upgrade or the bomb drop button.
I've thought about that, but its really really hard for anyone to gain any ground. A simple arty strike will blow the enemy's base to pieces then they can just pick off the coverless survivors.
guywithhair, Actually if you read one of the game's tips, it says that the next mud and blood will be a medieval setting, whether this is true or not I have no idea.
aronzei, that is a pretty good idea, but its safer to just use the TP you used to make the sacrifice unit to make a bunker than use him like that.
A decent an easy way to get to wave 100 and beyond is to train a signaller to great EXP early on, then bunker down and taunt and arty strike till you die.
Well you should stick your men close to bunkers but not close enough to be in their area of effect. Place trenches around to give them some non bunker defense. When the arty or blitz comes just pause the game, tell them all to ceasefire and send them in. Call an arty strike for good measure.
Double comment. Could you not put the surrender button so close to the hold your fire button? Its damn annoying to accidentally press as there is no are you sure you want to give up warning.
Cool I can average 200 waves per game. Any hints people who are better than me. People who complani about the game should stop playing WWII games because they are too bloody unrealistic.
One of the only really challenging games I've played in a long while. A single mistake or reckless move could be fatal for even the most fortified of positions. Recommended for those who want a real challenge and have fun doing it.