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Rayneth's Comments

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Mud and Blood 2

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Feb. 10, 2009

Rating: 0

I'd be nice to be able to make a custom squad of your own and if you want to carry over a super soldier from one mission to another all you had to do was tell him to retreat.

Mud and Blood 2

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Feb. 07, 2009

Rating: 0

Yes it moves super slowly at Lt Colonel. But if your a good commander, it will move quite a bit during a single mission.

Mud and Blood 2

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Feb. 06, 2009

Rating: 0

Yes I'll need to adjust my strategy to match the games current brutality. Adapt evolve like an animal through changes. Yes I've read that list before, quite useful but regardless a bullet is a bullet and they all can kill.

Mud and Blood 2

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Feb. 04, 2009

Rating: 0

Yes another complaint. When you pause the game its not really paused. Some things still move, arty strke, zooka rockets, but most importantly enemy soldiers will still shoot at your men even if you pause and they can kill them. Your men however won't do it, they just stand there and await the end of the pause.

Mud and Blood 2

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Feb. 04, 2009

Rating: 0

UnknownComposer: Your strategy does sound good, but gunners are meant to pin down an enemy to give more time for more deadly units to kill. Furthermore even if they could stop the army, snipers and SS will kill them all one by one. This game is getting harder, but last mission something funny happened, tanks didn't come until wave 100 and arty strikes came at 70. The drawback, the tanks shoot their main gun more often and the arty blew up my bunker.

Perfect Balance

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Feb. 02, 2009

Rating: 0

I made it to level 20 without rotating capabilities

Mud and Blood 2

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Feb. 02, 2009

Rating: 0

Amen to that. I just beat my old record and my new record stands at 251, but lo and behold, the game registers it as 229, WTF.

Mud and Blood 2

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Feb. 02, 2009

Rating: 0

kinghagin. Frenchies are cheap unskilled soldiers, the term quality over quantity comes to mind here. A highly trained officer level Spec Ops costs 5 TP and a lot of battle expereience and a BAR costs 6 TP. He will mow down german troops with great ease. EXP bar does move, but very minutely, even more if you do it in small missions.

Mud and Blood 2

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Feb. 01, 2009

Rating: 0

Our snipers are stupid, they shoot the closest thing to them like the Red Berets.

Mud and Blood 2

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Feb. 01, 2009

Rating: 0

Maybe the radar should be able to detect snipers as well? Make them visible for soldiers to kill.

Mud and Blood 2

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Jan. 31, 2009

Rating: 0

I am Lt Colonel too. The game is getting very hard for me.

Mud and Blood 2

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Jan. 31, 2009

Rating: 0

Mud and Blooders really need their own chat room here on Kongregate.

Mud and Blood 2

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Jan. 31, 2009

Rating: 0

I think the 50 caliber turret is already covered by the use of a MG.

Mud and Blood 2

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Jan. 31, 2009

Rating: 0

Is it me or is Mud and Blood 2 getting seriously harder. Oh and my Spec Ops Super Soldiers are not put into bunkers when my medic gets the crate, cuz thier grenades always lands on him, no matter what.

Mud and Blood 2

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Jan. 30, 2009

Rating: 0

Yes scouts do have the dreaded SS German ability to shoot and run at the same time. But they normally have horrendous starting stats.

Mud and Blood 2

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Jan. 30, 2009

Rating: 0

You know if someone wants to improve something they update it.

Mud and Blood 2

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Jan. 30, 2009

Rating: 0

Ok here is my wish list for the next update. First, let us be able to target trees in case we want to clear it. Second, have a don't throw grenades command to protect your crate runners from Spec Op kills. Third, make it so that constant tauntings will sometimes scare away a german waves, meaning they don't wish to take up the challenge and we get more TP that way. I'll post more as I get more brain farts.

Mud and Blood 2

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Jan. 29, 2009

Rating: 0

Insert enemy arty strike=all tanks dead.

Mud and Blood 2

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Jan. 29, 2009

Rating: 0

Yup, we enjoy it because of the challenge and because we love to kick nazi arses. Though i would be cool to carry your officer from mision to mission, as he gets more combat experience he becomes a better leader.

Mud and Blood 2

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Jan. 29, 2009

Rating: 0

Less realistic than you think, your basically defending a spot from germans in an immediate fashion. Besides, that would make scouting ahead less useful.

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