I'm not a huge fan of the other Papa's X-ria games. I play to get the easy badges usually and then never look at them again. I found this one strangely fun though, it removed my problems with the other games. I love the targetting system, how easy it is to get the grill and customer alarms so it doesn't feel like too much of a grind. The minigames are horribly difficult but they do at least break up the gameplay. This is definitely my favourite of these games.
I hate Duck Life. I wish it didn't have badges. I've played all the other ones and I just don't understand what the appeal is. It's such a boring, repetitive game, with mini-games which aren't the slightest bit of fun and you have to play over and over again ad nauseum. The idea of having to do that with multiple ducks now makes me cringe. It's slow to earn money, slow to earn xp and so dreadfully, painfully dull. Why does everyone like this game?
I usually enjoy launch games but this one wasn't fun. The alien was difficult to control, the magnet didn't attract all the forms of money, and it just wasn't as satisfying as so many of the other games out there. I got bored of it.
Cuboy is so annoying, but somehow the game still manages to be a whole lot of fun. I keep wanting to smack Cuboy. It's such a good game, really funny, the voice-acting's great, the style of graphics is great, but the best thing about it is the soundtrack. I keep listening to the Grime God Beat song and God Games. I'm probably going to end up buying it. My only slight negative is the minigames, I didn't find any of them fun. I'd have loved to have been able to skip them, especially the last one. Five stars!
I love this game. I bought it after twenty minutes (back when it was reviewed on JIG). This isn't a crippled demo that doesn't warn that it is a demo. It's a satisfying large taster of the game and there's a discount. I've paid in kreds for bonus features for TD games before, I'd have been happy to pay here in kreds for the full version. I've had 24 hours worth of gameplay out of it so far and still playing, not to mention the expansions there's going to be. It's worth every penny.
For Level 7 read the mission briefing. You take your heavy unit to each of the sewer grates at time, make him stand right next to them and then click on the grate. He'll close the grate. You need to do that for all four of them. I found it best to have the other four units with the melee gun, stand each of them next to a grate, put the unit into defensive and just have them farm XP until Round 20 when the monsters stop coming. Then close off the grates and finish the mission.
Since I'd already completed the Tyrian quest line I replayed the "Don't You Open That Trapdoor" quest and then reloaded the game and it gave me the badge.
It's far too easy, especially since you can just keep buying extra starting cash. There's no variation in the gameplay so by level 6 I was bored, all the creeps seemed to be the same and while the graphics are nice and there's a variety of towers to buy and build, there's really no need to buy anything other than your starting towers.
It takes such skill to be able to tell a story using just pictures, but this game did it wonderfully. There was no need for the text in this part and I feel that it detracted from what was otherwise a lovely story. The pictures spoke for themselves, they didn't need the words.
Thanks Tiberius44. I couldn't get the hard badge and was worried that I'd need to replay all the levels again. Refreshing the browser fixed the issue and it gave me the hard badge without needing to play a single level.
Demons Took My Daughter is a great game. It's easy in the same way Plants vs Zombies was easy. It's a fun take on the whole tower defence genre, with a pile of different blocks that can be used. But it was really, really easy. Once I hit on a combination that worked for me (and it wasn't the lava blocks, I used slowers and piercers) I zoomed through the game without failing a level and gold stars on all. I loved the game though. It was great fun and the end was fantastic.
I can't stop singing the tune. I was out today and I kept finding myself bursting out into Reachin' Pichin. It's such a happy tune. It's such a cute game, really nicely polished.
I was enjoying the game until I encountered a bug. I returned to play only to find that I had no armoury points and all of my weapons needed to be purchased again. It did still remember what level I'd played until though. It is extremely difficult and there's already been a number of suggestions which would really improve the playability.
I've really enjoyed Little Protectors so far. I like the balance of having to collect resources and fight the enemy. It does involve a different strategy element than the other Protector games which can take some getting used to.
You can switch on or off whether units should gather resources. If you place all your fighters near the end of the path you have more time for resource gathering, especially in the early levels. In the later levels, when you have access to resource-gathering archers it becomes a lot easier.
The first scarcity map I had to leave until I'd unlocked the world since it was difficult without the resource-gathering archers.
This game gave me a bad case of motion sickness. It made me feel dizzy and sick trying to play it. I ended up just closing my eyes and randomly clicking. It's a good idea but just seemed to hit something bad in my eyes.
YAY!!!! Finally after hours of trying (and really bad luck with my cards) I managed to get the Necronomiconquerer Badge. YAY!!!!! Challenge 15 was by far the worst, most of my attempts were just insta-kills. I got lucky on the cards finally after over an hour of trying on just that challenge and finally managed to win. YAY!!!! I just wish there'd been more of a skill element and far less of a luck one.
well at least in general you liked it! thanks for the balanced review. it's one of very few.