Couple of days in now, have maxed 8/10 weapons- Battle Axe and B. Sword are at 22 apiece, to get them past the point where it sticks levels into the recovery skill I still have no idea the function of. Have noticed a couple more annoying things- rolls don't seem to matter, as I can roll low and still get a bad weapon attack instead of my maxed out 2H Sword, enemies sometimes deal damage to you when they die, which is extremely bad with the limited hp pool, and my best still hasn't crossed the 60 mile mark. Despite having the best 2 weapons, the first 6 weapons, health, and armor maxed on the activation skills.
I said it in my last 2 posts, I'll say it again- this game needs a massive rebalancing. At the rate I'm going even if I start using the coins at an optimal time when the 2H sword stops one shotting things it's not going to be enough, I won't have enough of a health pool to make it the full 100 miles with just about everything maxed. This needs fixed.
Hell of a lot of other little things that add up as well- recharge not happening unless another weapon attack happens, even if you're punching for 2, CP and AP being the same thing for no reason, the game throwing you back to the start if you can't take another hit even if you just killed a monster with 1 CP left and screwing you out of the travel experience for no reason, being able to buy skills that you've already maxed, wasting travel exp for no reason, also ties in with the bunch of empty levels after you get 99% Activation. Seriously, all of this adds up to an interesting little idle with horrible execution. These things need fixed and reeks of no playtesting, which is a must if you're going to develop games- we shouldn't be your guinea pigs.
I get you warn people about the exp respect on reload in the tutorial... But half the comment section isn't reading it, the tutorial is going off the screen, it doesn't even say half of what it needs to- like what the hell Recovery Skill is or why you should keep levelling weapons after they hit 99% Activation Skill. The balancing is horrendous- if you're going to put in level caps on health you should be hitting those caps either in the postgame or at the very end, not near the start, money shouldn't have a cap, you should have shop access immediately rather than wait for who the hell knows how long... Dear lord, this one has far too many issues you can't even idle very well. Plus, an hour IRL to get 100 miles? That's such a joke it's not even funny. This game needs a massive rebalancing.
Horrifically unbalanced and not very fun, just another generic idle that doesn't know how to keep things going... Or even get them started for that matter. Flat cash gained on the milestones? Worse yet, so little flat cash gained that it doesn't even contribute? Come on, there's a reason NO IDLE GAME DOES THIS. Game is so slow and boring theres 0 reason to play it over any other idle, look elsewhere.
Can't wait for more updates- I've run my starting island out of underground resources and am now in the middle of mining EVERYTHING to murder golems for more. I've got 30 diamonds, massive amounts of iron and steel, and a good 50 dragonblood waiting. I'm going to wreck when more stuff comes out!
Dude, you don't rip off the game that started the whole Idle craze and get away with it. At least do it right, instead of making a steaming pile of crap.
For Android only... Gee, thanks for locking a bunch of the game out for me since I don't have a mobile >_> Seriously, all or nothing, don't be a dick, unlock the rest.
First off, the Fidget Spinner Idle has already been done. Second off, good lord this should not have made it on here as it is. This isn't a good game, it's not mediocre, it's not even bad. It's so horrendously broken it should be classified as a bug- either put forth a real game next time or don't bother. This is an insult to someone looking for something to play. If you dare call this an 'extremely early alpha' then you should just quit uploading games now until they have some semblance of playability. There is no reason for this to exist.
Yeah, tech tree needs rebalanced badly- as does gold/army gain. 1 billion gold gains is nice at level 500, but when before that I was making 30 million and the next level of barracks costs 200 Quintillion it literally does nothing. Army- same thing, less then 100k with that part of the tech tree maxed out, best case scenario with buffs thats 4 million units per statue proc, and it takes 14.4 billion for my next floor. Clicking is useless, the 'flat gain' bonuses are nice at the start but don't do anything the moment your buildings start gaining over 1mil a level. The resource buildings themselves are fine, the cooldown upgrades are fine, the building upgrades screen is fine- but good lord the flat gain techs need a % gain overhaul or addition. Only way to get further is via lucky army card drops, because even if we sell a crazy amount of resources for the gold, the barracks still gives too little for the tradeoff.
Bug - General Power X2 buff is going down at a massively higher rate then it should be, has lost 2 hours on the buff in the last 15 minutes. Not sure if the others are doing this as well.
Hi, I'm having trouble posting a long reply so I'm putting my reply in the updates. Thanks for your feedback.