Way buggy. Didja beta test this at all? Good ideaz robbed from various sources... 2 red for kill all creatures? Overpowered cards ftw? Keep working on it. If you cancel a Memory Serpent, you still lose the discarded card.
The uber units, 100k Shogun Ghosts, are ridiculous. Once you have them, game = done. Skills seem really unbalanced as are hp values for a lot of units. Mounted units suck b/c of zero specials. Better game tho than the first.
For the love of all things sane, just set the % Refine to 100% for every level and just make it cost more $. With the ability to load/save right there, its only a matter of time rather than luck that everyone can make a +10 weapon. Its retarded to have a % success chance -_-
max level is 15 for the demo. gets really repetitive past the 2nd boss. winning vs. bosses = get lucky or die trying. overall, the game seems really imbalanced, especially the costs and level reqs on equipment.
Once the boss guy on level 2 reaches about 1/2 hps, he'll go for his healing skill, with the psionic, use torment and watch for his hps to go below half, once the boss starts his heal, hit your stun to stop it. After that, just keep whopping him until he's dead.
on the anchor level, there is a spot on the volcano, lower left, that you drag the food into. it will come out the volcano yellow, drag yellows in to get reds. GL
fun game, but if jump makes me go up and forward one block, then it should make you go up and forward one block even if there is no up. it should then be just a forward 1 block.
a big "what the crap?!" for some of the stuff in this one. weirded me out. the fat thing saying "i'll be happy when i'm dead" was way creepy. not a bad game - art - story ... thingy. w/e the heck it is, well done. controls are a bit dodgy at first tho. 3.7/5