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Santa Rockstar: Metal Xmas 3

Play Santa Rockstar: Metal Xmas 3

Dec. 25, 2011

Rating: 2

That was the single most insane “Twelve Days of Christmas” I have ever seen.

Santa in Trouble

Play Santa in Trouble

Dec. 25, 2011

Rating: -2

Fun, relaxing, and a game I'd like to play again, even if it doesn't get badges. I noticed a small bug, though—clicking to change language still deducts time from you, even though you're not technically clicking to get an item.

Zombie Minesweeper

Play Zombie Minesweeper

Dec. 23, 2011

Rating: -1

Right-click everything. If it gives you points, it's probably a mine.

Santa Rockstar 4

Play Santa Rockstar 4

Dec. 17, 2011

Rating: 3

OK, this is pretty awesome. Great hit detection, and a real challenge that's not murderously difficult. Easy mode really does force you to get better without being a real jerk about it, so you can eventually tackle the harder versions. My approval, you have it.

Moby Dick 2

Play Moby Dick 2

Dec. 11, 2011

Rating: 6

Christ, this one is a lot more difficult than the first. I'm loving it, yet simultaneously damning the stupid Asian whalers for being nearly impossible to knock off their boat.

Bullet Audyssey

Play Bullet Audyssey

Dec. 10, 2011

Rating: 2

Why can't I rate this higher than 5?

Punk-o-matic 2

Play Punk-o-matic 2

Dec. 10, 2011

Rating: -6

Sid, why do you look like such a sexy beast?

Coins

Play Coins

Dec. 10, 2011

Rating: 1

There should really be some indication that a game has API other than it having a high-score table. Also, no I didn't leave a comment just one beneath this one, what are you talking about.

Developer response from Onefifth

Heh, that's not a bad idea. Maybe even if it was just a different green plug type thing above the chat. I'll toss the idea through the developer feedback whateveritscalled.

Coins

Play Coins

Dec. 09, 2011

Rating: 1

No badges? Aww, that makes me sad.

Developer response from Onefifth

API is there. It's all I can do :)

Bullet Audyssey

Play Bullet Audyssey

Dec. 06, 2011

Rating: 0

The music is absolutely amazing here. One thing that really makes a bullet hell game pop is a great soundtrack, and when you sync enemy fire to it, you've got a recipe for fun. I'll definitely be playing this to completion!

Meat Boy

Play Meat Boy

Dec. 05, 2011

Rating: 16

This wouldn't be nearly as hard if Meat Boy didn't have soap permanently glued to him. Having fun regardless, though.

Orbular

Play Orbular

Dec. 04, 2011

Rating: 0

It really kind of sucks that Mouse Mode doesn't count for the first badge.

Draw-Play 3

Play Draw-Play 3

Dec. 04, 2011

Rating: 0

Holy—open the settings menu on level ten, and then leave keep the game tab focused for a few minutes. Then, unpause.

Four Second Frenzy

Play Four Second Frenzy

Dec. 03, 2011

Rating: 4

I love how the instructions sometimes give you no freaking idea what you're supposed to be doing.

Trigger Knight

Play Trigger Knight

Dec. 02, 2011

Rating: 2

Holy sh—, Divine Edge is made of effing Gameshark.

Trigger Knight

Play Trigger Knight

Dec. 02, 2011

Rating: 0

A neat trick: if you get two of the same equipment shops (either sword or armor) on your ticker at the same time, and can afford twice the amount the shop is selling for, buy from both—you'll upgrade two levels, but without having to spend the additional gold that the second level's item would normally cost.

Doodle God

Play Doodle God

Dec. 01, 2011

Rating: 7

Aww, I wanted to combine Electricity and Glass to make a Light Bulb.

The Last Stand

Play The Last Stand

Nov. 29, 2011

Rating: 10

Chris Redfield, wtf are you doing here?

Epsilon

Play Epsilon

Nov. 27, 2011

Rating: 1

*Watches ending* Suddenly, Big Bang.

Liquid Measure 2

Play Liquid Measure 2

Nov. 27, 2011

Rating: 5

I really do love puzzle games that give you more than one, ridiculously specific answer. It actually revolves around sense instead of click-until-you-win, and, even if some levels made my brain momentarily break, I had a wonderful time.

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