Fun, relaxing, and a game I'd like to play again, even if it doesn't get badges. I noticed a small bug, though—clicking to change language still deducts time from you, even though you're not technically clicking to get an item.
OK, this is pretty awesome. Great hit detection, and a real challenge that's not murderously difficult. Easy mode really does force you to get better without being a real jerk about it, so you can eventually tackle the harder versions. My approval, you have it.
Christ, this one is a lot more difficult than the first. I'm loving it, yet simultaneously damning the stupid Asian whalers for being nearly impossible to knock off their boat.
There should really be some indication that a game has API other than it having a high-score table. Also, no I didn't leave a comment just one beneath this one, what are you talking about.
Heh, that's not a bad idea. Maybe even if it was just a different green plug type thing above the chat. I'll toss the idea through the developer feedback whateveritscalled.
The music is absolutely amazing here. One thing that really makes a bullet hell game pop is a great soundtrack, and when you sync enemy fire to it, you've got a recipe for fun. I'll definitely be playing this to completion!
A neat trick: if you get two of the same equipment shops (either sword or armor) on your ticker at the same time, and can afford twice the amount the shop is selling for, buy from both—you'll upgrade two levels, but without having to spend the additional gold that the second level's item would normally cost.
I really do love puzzle games that give you more than one, ridiculously specific answer. It actually revolves around sense instead of click-until-you-win, and, even if some levels made my brain momentarily break, I had a wonderful time.
Heh, that's not a bad idea. Maybe even if it was just a different green plug type thing above the chat. I'll toss the idea through the developer feedback whateveritscalled.