Fun shmup, but I do have a few suggestions. First: this may be more of an opinion, but with your hit-box being your entire ship, and the enemy's tendency to literally cover the screen with fire, the only option until you purchase and really upgrade the Frag Bomb is to take the hits and hop you don't get too broken before the level ends. I'd personally prefer the hit-box to be a more centralized location, so that you can actually dodge shots instead of just tanking them. Second: the Frag Bomb really is the only weapon that's worthwhile. The others become outdated and near-useless within about two stages of your buying them, and upgrading barely affects that. (Basically, they could use more balancing.) Those two things aside, I like the aesthetic, and it plays quite well. Great job!
Quality graphics? Yes. Lovely audio? Affirmative. Smooth, responsive game play? Check. Loads and freaking loads of lag? Amazingly, no! Oh my goodness, I do approve of this. ♥
“I wonder how I became an angel.” This—is possibly the darkest part of the entire game, really. Played through the whole thing, and adored it. A lot of the stages in individual Sins become so much easier once you have the blocks given by stages later in the same path, which tend to be utterly amazing upgrades of earlier blocks; neat little feature. Also, ilu, Grabbers. ♥ I state again: excellent job, Nerdook.
One thing I really like: there are multiple strategies that work across many of the levels. All of the different blocks bring something to the table, and none of them really overshadow the other. This is a preliminary judgment, since I'm up to Envy 3, but, given everything so far, I doubt I'll need to change my mind on this. Excellent job, Nerdook.
Very, very fun game. The solutions I've found for some of the trickier puzzles mostly rely on accurate clicking and waiting for the red block to slooooooooowly glide to its death, but it's still great.
Respawning objects turns most of the later levels into pure chance, but it's still ridiculously fun. A tip for anyone having issues with level #7: cars tend to appear from the southern roads, and seem more prevalent than police cars.
Hahaha, I love how I can sequence break and get the button-7 gun just by shooting the barrel and jumping at it. Granted, it's not _much_ of a sequence break, but still.
Also, randomly angry loli carrying a hammerspace arsenal of pistols, rifles, and ammo? Why yes, I would most certainly enjoy that, thank you.