1/1 because I'm plus sized and I'm not a 'something'. The fact the dev would find it acceptable to call women 'something' based on their size alone when a thin girl with super bad acne, buck teeth, and huge glasses is a 'girl'.... and the sad thing is that I squeed with happiness when I found this because of the Douchebag Chicks but after seeing that.... Yeah, this game isn't worth MY time.
Wow, absolutely no tutorial or 'hey thanks for playing my generic Flash game'..... well not being willing to consult my Magic 8 Ball with each decision, I opted to stop the game and give a 1/1 rating. Cheesy graphics, lackluster gameplay, and a bad ripoff of Lemonade Tycoon.
Fantastic concept and I'd love to play this, but while going over the things the tutorial should have explained (while the game was idled), my iron ran out and I couldn't continue. 4/5 based on concept intricacy, and the use of the D&D font.
With all that plastic surgery, you'd think she could afford to have her eyes uncrossed... Or that the 'physician' would at least smack her upside the head until they matched... Ya know. Also, I officially need to see my female doctor for penicillin from all the STDs/STIs my char had to have gotten... But my consolation is that I can now chant 'herpaghonnasyphaids" at myself instead of the $2 hookers in my town. So that's something. Loved the game, but agreed on the wait time for jobs. Also, it would be nice to be able to pull up all your stats and have them show with the same relevance to whatever's required for Invites and Jobs. 5/5 because I'm not entirely sure if my hopes for humanity have risen or sunk lower...
So .... basically the girl's attributes as a person don't count so long as she jumps through hoops and debases herself to please a guy.... Yeah, no. And ...stay classy.
Should be called 'The Endless Loading Screen, Featuring Cows" because it never loaded. I even checked my connection speed and it's not my ISP.... 1/5 because it sounds like you've got some bugs you need(ed) to work out...
Could use mouseovers or on-click notices, esp. if you skip the tutorial. Some of us play a lot of sim games, so going through the tutorial makes us sleepy... It's better to give some of us the option to find out in-game rather than sitting through long and boring tutorials.
Game wasn't fun. Graphics were too small to see. 1/5--and not just because I'm spoiled on SimCity.
Needs a much larger GUI. Other than that, it's a cute game. Even with my glasses, I can't tell what is needed for the game. I'm trying for a slightly heavier farm/barracks combo and seeing where that leads.
Got frustrated after 5 minutes. Apparently the grid I ran in my head is not the same grid you use. Additionally, item select (roads, etc) had to be selected multiple times with my mouse. Dragging and dropping didn't work at all, I had to click the option, then click (roughly) where I wanted to place it and hope for the best.
Flash and Chromebooks run wonky together, this was no different. Good attempt though. I agree, it needs a full screen option and you could save some space making the FB/Twitter icons smaller--a lot smaller. They're disproportionately large for the screen area.
Not since the soundtrack to Titanic have I been so glad for a song to end. (Prior to that, it was Top Gun...) Could be a fun game -- with an entirely different soundtrack. I'd be happy with good classical, good metal (80s through current), or good techno. The key hope is 'good'. Leaves In The Wind sounded like a generic midi, and one not well done. No offense, but you could easily do a lot better without violating copyright.
@sentry .... that's a really stupid question. You think deving games just happens magically? Like devs have magic artist bunnies in their closets. Magic artist bunnies they don't have to feed or care for or clean up after--because that would take time, and time is a valuable commodity. Instead of asking devs and artists to remove premium content, why don't you cough up an occasional $5--to pay for server usage and maintenance if nothing else.... Seriously...
If you make a third version, I'll donate another $5 for the game.... I love this game. I should have been asleep two hours ago, but I had to play through all 45 lvls.
45 just isn't enough. How about a nice round number? Say like 200? ...On second though, don't do that. I won't sleep for a day.
I don't know about 'hilarious' because the humor isn't actually funny and the boss and win screens are annoying, but other than that, it's the best social impact game I've seen since the Free Rice website. 5/5 stars and shared on FB.
I almost sent this to my bio professor, because while it doesn't detail the creation of ATP, it could be useful for teaching fellow college students. However, the game has some flaws in functionality --and-- within the sciences. First, plants do reuse areas where they've created flowers. It would be nice to do so within the game. Secondly, letting people know in the farmed version that they can only grow seeds once would be helpful. The slider bar needs to be fixed because it does not always register movement when you toggle it forward. The crosses are too crowded together. Plants have a broader growing cycle than from March - Sept. and cultivated plants are usually grown year-round, whereas wild plants that drop fruit will drop fruit before fall (in most cases) but will still keep growing as they start shedding their leaves for winter. (Energy conservation.) A really good concept, the art is so-so, but terrible execution. 1/5 stars because this could have been a lot better.
Great concept and a lot of potential to work with and I love the art, however it's got some issues that you may want to consider. Damage was impossible to calculate (to any accuracy or near accuracy) with cannons. Same goes with crew.
First playthrough on default difficulty had me trying to guess where I needed to go and what I needed to do (even with unlocking map areas via ship purchases--i.e. difficulty ratings for areas increasing). I got locked into a sea monster loop, making the 'random' feel of encounters not so random. (It also made me wonder how there were any ports/ships anywhere because the monsters should have banded together and pwned them. Plus, it would make an epic monster movie--whenever movies are invented in this timeline.) With the sea monster loop, I didn't get the drops that would have helped me avoid running into reefs, and ended up spending entirely too much time trying to rescue would-be shipmates or repairing my ship. That made 100 weeks seem way too short.