the basic premise is good and so far it looks promising to be a very fun exsperience for a beta experience thus far. some things which need to improved upon, description, overall i don't know what does what (imps builds but goblins harvet?) i would also say that the game needs a tutorial
Thanks for the comment. I just posted a new version today that has descriptions about how everything works. Tutorial is planned, but I probably wont get around to it for another month or so, I want to make the game much more stable first.
The imps dig, and gather resources to the collection point. Goblins only attack players :D
why is it that the most unoriginal and boring castles are all made by dim.... i though CTC was supposed to favor the more difficult castles or at least original -.-
dunno what people were complaining about with lag, never felt anything though the entire thing
easy game to be honest, i probably died twice once before getting the grenade launcher afterwards with the grenade launcher (best weapon in game) and on level 20 didn't expect swordsmen to be so strong
it's an ok game i'll give it 4/5 for effort
i had a problem with the last achievement, i broke out of candly land but i before i completed challenge 3 (high take downs) which means i have to finish the game again :(
this game is amazing loved everything about it
if you ever plan on making a squeal you should include
special units (i.e. a unit has done his job long enough to become professional, with benefits ofc), more building options (most of them do become obsolete after a fixed time), zombie bases (i.e. evil graveyards, etc) i'm sure other people have better ideas :D
it was an ok game but when i saw the title at first i though you would be the person making the dungeon not you making a dungeon so they can reach a dragon
good game but you made a small error in judgement
when your in the back and look though the window it shows that your going towards the trees instead of going away, just a quick pointer
i like the game, although it's not very hard if you get eliete archers and upgrade rate of fire but the grammer you put in is just terrable
and as well as the bug of where if an enermy has 0 hp he's still alive
the game looked good at first, you present it good and start of good
but once you really get started you just notice that your basicly moving back and forth while using the first gun you choose to kill everything
upgrades not really worth bothering because the gun pritty much 1 hit kills the people anyway
one other thing which is kindof worthless is the cellar which is locked till finishing the game, sure it looks good on paper but wouldn't it be better if it was done at the end of series, doing it now just make it look depressingly small
and whats up with the whole concept of saving on the owner site, are you trying to increase your registations cap
game was ok 3/5
few things which annoyed me the most about this game was the fact that 1) you never really coded the damage system right so the gun did the same amount of damage (and perhaps speed) as it was doing before 2) got an annoying bug where when i was going into a cutscene and a monster hit me i skipped the cutscene 3) the ending was terrable, i liked the storyline made sure to see every log and i was exspecting the ending to be where the dude finds out he's turning into one of them or something more amusing then he got off and destroyed them all
first game was good but then this one was gonna be good if the keys didn't stick and helecopters, ect didn't take god long to take down (that might be stick key though)
it's a good concept but there is major balancing issuies with the game first of all people with weapons ie satan can easierly kill everyone with just repeatedly hitting them
and people without weapons are just increadibly hard to hit others with because there just short ranged
adding to that the damage you get from one hit is twice as much as you do yourself
3/5 was going give 5/5 but that was before i did it with fist to fist
Thanks for the comment. I just posted a new version today that has descriptions about how everything works. Tutorial is planned, but I probably wont get around to it for another month or so, I want to make the game much more stable first. The imps dig, and gather resources to the collection point. Goblins only attack players :D