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Rizzou's Comments

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Rogue Fable II

Play Rogue Fable II

Jul. 01, 2017

Rating: 3

Please add walk with WASD!!

Specter Knight

Play Specter Knight

Sep. 24, 2015

Rating: 1

So sad to see a game so well made in terms of quality, be so bad on its game design. Great potential wasted.

Give Up 2

Play Give Up 2

Jun. 04, 2015

Rating: 2

If you keep failing by randomness, the game isn't "skill based".

Give Up 2

Play Give Up 2

Jun. 04, 2015

Rating: 0

Its very frustrating to keep dying on levels 29 and 30 without a reason and just hoping for some random outcome after 50+ deaths.

The Utilizer

Play The Utilizer

Jun. 01, 2015

Rating: -1

Its an awesome design choice to gather Tetris with sidescroller shooters! Fun mechanics and good upgrade system.

The Utilizer

Play The Utilizer

Jun. 01, 2015

Rating: -3

Its and awesome design choice to gather Tetris with sidescroller shooters! Fun mechanics and good upgrade system.

Royal Squad

Play Royal Squad

May. 25, 2015

Rating: 1

HINT: If you need extra time to reload your skills, focus fire outside of the map on the end of a wave. This usually helps you a lot with Warrior placement.

Woodclicker

Play Woodclicker

Apr. 12, 2015

Rating: 0

The pace of the soldiers on the battle screen should be manually changeable with WASD, if you don't click it fast to deploy all units, it messes up your line and make some of them die. And we should be able to autodeploy and/or make a lineup production (like in the mining screen) so you don't have to be actively playing to do something on that screen.

Woodclicker

Play Woodclicker

Apr. 12, 2015

Rating: 0

In case you havent noticed, when you're done with the Tree screen upgrades, you can climb it to fight a boss!

Idling to Rule the Gods

Play Idling to Rule the Gods

Oct. 24, 2014

Rating: 0

A function to auto-add clones to training when they-re created? For when you gotta wait until creating 390840934 shadow clones, would be nice.

Idling to Rule the Gods

Play Idling to Rule the Gods

Oct. 24, 2014

Rating: 0

Would be good if we could turn the autobuy on just some materials.

Idling to Rule the Gods

Play Idling to Rule the Gods

Oct. 24, 2014

Rating: -1

Actually, the avatars are not changing on 10k offense aura and swim with heights, but with 10k+1, so if I use the "stop at" function I don't see changes, thats why.

Idling to Rule the Gods

Play Idling to Rule the Gods

Oct. 24, 2014

Rating: 0

The avatar formula is somehow wrong. I got to supersayan when I was battling the first gods, but now I cant even if I go 100k on most of the trainings and defeat almost every god/monster ;-;

Idling to Rule the Gods

Play Idling to Rule the Gods

Oct. 24, 2014

Rating: -2

Would be nice to have a mobile version of this game where you could inport/export to the pc, so I could be idling everywhere xD

Idling to Rule the Gods

Play Idling to Rule the Gods

Oct. 22, 2014

Rating: 6

Increase a function (check box) to never pass over the "cap", please. This screws the "Next At" function.

Rogue Soul 2

Play Rogue Soul 2

Oct. 09, 2014

Rating: 0

Another switch error: If you turn on fast mode, play a match, and turn it off later, on the next match the boss (in my case Dark Zoul) keeps in fast mode. had to refresh the page.

Developer response from SoulGame

You just need to restart a level to apply fast mode option.

Rogue Soul 2

Play Rogue Soul 2

Oct. 09, 2014

Rating: -1

Everytime you kill DarkZoul (trying to get perfect in my case) you have to see the ending again, and also receive that notification about the new mode survival (I already have silver trophies). Those switches should be off right now.

Rogue Soul 2

Play Rogue Soul 2

Oct. 07, 2014

Rating: 0

This game deserves a mobile version (maybe sequel?)! Would play it everytime between work. :P

Rogue Soul 2

Play Rogue Soul 2

Oct. 07, 2014

Rating: 0

I am myself a hardcore player, so I enjoy those kind of things... But I must reinforce about the "Perfect" score on the last boss level. Since its a long run before the boss, most people probably can make everything fine at first, but the biggest problem that its too massive and long (time demanding) to get to the last part, and the fireballs at the side of the screen (last fighting stage) is the place where people use, I'm sure that most of them loose by getting overrun to the fireballs, cause the rhythim rarely allows you to slide under the "middle" fireballs, and everyone that passes makes you have to go a little more to the left. So it depends too much on luck to not being hit 1-2 times on this whole run. Using a RNG to get this kind of achievement after such a long run, not needing much skill there, it seems not very rewarding. :P

Developer response from SoulGame

Thanks for the feedback! I'm surprised you feel last phase is too much luck based: sliding & jumping should allow you to avoid all fireballs using only reflex, while barely moving. Anyway you guys are right about the Boss + Perfect thing, it's clearly annoying and unfair. We'll work on that!

Rogue Soul 2

Play Rogue Soul 2

Oct. 07, 2014

Rating: 3

Just reinforcing this guy's point here, I've been playing this a lot these days, so it gets pretty much clear that its a flaw specially on the collector challenges that would be way smoothier if you could just jump and glide directly with one jump just holding the button. Thanks for the awesome work! "1.) Holding up after a single jump should open the parachute but it doesn't. At least give me a button to manually open it between jumps. I keep hitting things when I need to jump a second time to open it."

Developer response from SoulGame

I'll try to add an option to set a different key for the parachute.

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