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rjray's Comments

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Frantic

Play Frantic

Nov. 04, 2008

Rating: 0

The 80s called, they want their game ideas back. But they said you could keep the music.

Storm the House 3

Play Storm the House 3

Nov. 02, 2008

Rating: 0

Gets repetitive, not enough variation. And the support "gunmen" are almost a waste of money.

Grey Matter

Play Grey Matter

Nov. 01, 2008

Rating: 0

Interesting, and pretty original. Controls are clumsy, though, and the music needs a mute, badly.

Pixelist

Play Pixelist

Oct. 29, 2008

Rating: -1

Wow, this games lags worse than any other I've played on this site. I've had late-level boards on Bloons Tower Defense 3 that didn't slow down like this one does.

Micro Olympics

Play Micro Olympics

Oct. 28, 2008

Rating: 0

What a novel concept-- a physics game that has no relation to physics. 1/5

Orbular

Play Orbular

Oct. 28, 2008

Rating: 0

Crap controls, and crap music with no mute button. 1/5

270: White House Tower Defense

Play 270: White House Tower Defense

Oct. 28, 2008

Rating: 0

Others have noted this bug... if you have music turned off, it turns itself back on at the start of each flying round.

270: White House Tower Defense

Play 270: White House Tower Defense

Oct. 28, 2008

Rating: 0

This *must* be the next challenge game! Play-wise, just an average TD. But very creative, both sides get towers/powers that take the piss out of their reputations-- clearly an equal-opportunity insulter! 5/5

Ether War

Play Ether War

Oct. 24, 2008

Rating: 0

Interesting, better than the first. But stop it with the crap music. Sound FX, good. Crap techno that wasn't even cool anymore 10 years ago, bad. 1/5

Warfare: 1917

Play Warfare: 1917

Oct. 21, 2008

Rating: 0

OK, I took one more stab at it and managed the last badge. So this isn't just sour grapes :-). But seriously... another nit: nothing short of machine gun fire behind you would get infantry to charge into gas. Trust me. They would be smart-enough to wait for it to dissipate.

Warfare: 1917

Play Warfare: 1917

Oct. 21, 2008

Rating: 0

Yeah, after a few more tries I really have to knock it down some points. Apparently "war isn't always fair" is code for "the enemy has unlimited artillery from the start". Add to that super-tanks that eat two anti-tank barrages and keep going... got the card, don't need to keep playing.

Warfare: 1917

Play Warfare: 1917

Oct. 21, 2008

Rating: 0

Up until level 9, I was ready to give this a 5/5. I study a lot of military history, and a lot of this is really well-done. But like several others here, I was 95% across the field, leading with a tank no less, when I suddenly lost due to "depleted morale". And since that first try, every other try has had me facing crack-shot artillery who knock out my tanks before they get even 1/3 across the field. Tsk tsk.

Straw Hat Samurai

Play Straw Hat Samurai

Oct. 13, 2008

Rating: 0

My headshots stopped counting at 66...

Meat Boy

Play Meat Boy

Oct. 11, 2008

Rating: 0

Stupid, monotonous, sorely in need of a mute control. And even after suffering through it, didn't get any of the badges. This really convinces me that people must be paying K for the "honor" of having badges/being featured.

Bloons Tower Defense 3

Play Bloons Tower Defense 3

Oct. 11, 2008

Rating: 0

No popping sounds on the ice level?

Ether War

Play Ether War

Oct. 09, 2008

Rating: 0

This is "good"? People must be paying to have their game featured as a challenge...

Talesworth Arena: Death Watch

Play Talesworth Arena: Death Watch

Oct. 03, 2008

Rating: 0

Getting tired of hitting "Fist on Spring" and having nothing happen. Like, 80% of the time. Maybe I'll come back if/when it's been updated or fixed.

colourPod 2: dimensionPod

Play colourPod 2: dimensionPod

Sep. 29, 2008

Rating: 0

I like this game, I do... I've gotten the first three badges and the card. But the first 8-10 levels are so freakin' S-L-O-W... and you can't save progress? Not sure if I care about that last badge enough to keep spending the first 10-15min of every game doing the exact same things as I did the previous time...

loops of zen

Play loops of zen

Sep. 23, 2008

Rating: 0

Some sort of (possibly optional) grid-overlay would be nice, as I sometimes click on the wrong piece because the boundaries aren't clear. And to the countless people complaining about the need to mute: Try reading the f-ing title screen. It's *right there*.

loops of zen

Play loops of zen

Sep. 23, 2008

Rating: 0

Retracting an earlier statement-- it didn't give me the card early (and it doesn't give badges early). The number in the upper-right is the last level completed, not the currently level. Weird, but there it is. Note that your first level reads "0". Also, you can mute with "m" (thank goodness), and arrow keys will move forward and backward over levels you've already solved, so it does save your progress.

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