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rjray's Comments

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loops of zen

Play loops of zen

Sep. 22, 2008

Rating: 0

Small glitch that favors users: I got the card when I *reached* level 8, not when I cleared it. (Still cleared it, but I already had the card by then.)

Whiteboard Tower Defense

Play Whiteboard Tower Defense

Sep. 20, 2008

Rating: 0

Cute, but nothing to recommend it over other TD games. And it would be nice if there was a quit or reset button, if I decide I don't like the strategy I'm trying. Sitting waiting for my "reputation" to run down is dull.

Kaleidoscope Reef

Play Kaleidoscope Reef

Sep. 18, 2008

Rating: 0

A little more instruction would have been nice. But this is a nicely thought-out game, a nice break from all the RSI-inducing keyboard shooters. (The various fish that keep messing with you, you click on them and they scurry off. They come back, but just keep an eye out for them and click on them over and over.)

Warlords: Heroes

Play Warlords: Heroes

Sep. 16, 2008

Rating: 0

By "based on the Achilles engine", what that means is that it is glitch-for-glitch compatible. Got the card, but the badges aren't worth spending time for.

Color Infection

Play Color Infection

Sep. 12, 2008

Rating: 0

Man, what a snoozer. I think we have a winner for the next challenge-and-three-badges feature...

SandStorm Racing

Play SandStorm Racing

Sep. 12, 2008

Rating: 0

Oh yeah "level 6" buggy is worse still than 5. Got the card, it's not worth playing enough for just a 15pt badge. 1/5.

SandStorm Racing

Play SandStorm Racing

Sep. 12, 2008

Rating: 0

@derrie100 There is a mute, but it mutes all audio, not just the cheesy-lame 2-bar fake guitar. Some of us want the actual game SFX.

SandStorm Racing

Play SandStorm Racing

Sep. 12, 2008

Rating: 0

"Upgrade" from 4->5 on the buggy makes it handle almost as bad as the starting buggy. *So* looking forward to upgrading to 6...

SandStorm Racing

Play SandStorm Racing

Sep. 12, 2008

Rating: 0

Ugh, more crappy "theme" music that can't be disabled. -1. And it sucks because the graphics are mediocre and the controls are sluggish (and I don't mean the built-in "realistic response" of the controls, I mean even in simple cases there is a lag).

SandStorm Racing

Play SandStorm Racing

Sep. 12, 2008

Rating: 0

This gets badges? And a challenge?

The Necronomicon

Play The Necronomicon

Sep. 11, 2008

Rating: 0

Finally beat chal. 16, and I do have to agree that it is overpowered. Overall, I think the game is great, but the imbalance in the challenges moves it down to 3/5. It is no more luck-centered than any card game. Actual strategy will get you there. Quit whining just because you have to try a few times.

Vector Runner

Play Vector Runner

Sep. 09, 2008

Rating: 0

The game's not bad overall, but I finally realized that in all the times I've played, I haven't seen 10 purples in a single game, let alone 10 I could get to. Half or more are immediately in front of or behind some obstacle. Game isn't interesting-enough to keep playing over and over like this.

The Necronomicon

Play The Necronomicon

Sep. 08, 2008

Rating: 0

OK, first of all, this is probably one of the best of the crop of recently-new games to get badges and/or challenges. But why do I have to keep turning off the music every round? The first time should be enough!

Mud and Blood 2

Play Mud and Blood 2

Sep. 02, 2008

Rating: 0

I initially gave this a 2/5. Then, several times, one character knowingly threw a grenade *right at* another friendly. An AI doesn't get much dumber than that. I'd give it 0/5 if I could.

Epic war

Play Epic war

Aug. 22, 2008

Rating: 0

Finally beat "The End". Took f-ing forever, highly repetitive. Lowered my rating from 4/5 to 3/5 because the final boss is less challenging than just excessive. Once you're at max mana capacity, and have installed the shield, turret and trap, just build angels one after the other. When you take out the building, you should have 5-6 angels on the board. Then just keep building them as fast as you can. Don't forget your arrows, lvl boss is tall-enough that you can constant-fire at him without hitting your angels. Once he's in close enough to start damaging your castle, just throw everything you can at him, making sure that as soon as the angel recharge-bar fills up you have enough mana to summon a new one. My castle was down to about 250 when I killed him.

Jumpcat

Play Jumpcat

Aug. 14, 2008

Rating: 0

Not worth playing long-enough to get the "hard" badge. Might be the worst of the "buried treasure" so far.

Parachute Retrospect

Play Parachute Retrospect

Aug. 13, 2008

Rating: 0

What is it with the "please play our suckiest games" week? There's a reason these games were "buried"... the same reason cats bury what they bury in their litter boxes.

Amorphous+

Play Amorphous+

Aug. 04, 2008

Rating: 0

OK, there needs to be an "award" for being so lame as to manage to get killed by your own flying-blade weapon... (Twice, no less.)

Amorphous+

Play Amorphous+

Aug. 04, 2008

Rating: 0

This is the first 5/5 I've given in a while. At first I wasn't that into it, but it's amazingly addictive. This thing needs badges (and a challenge card!) stat...

Tactical Assassin 2

Play Tactical Assassin 2

Jul. 22, 2008

Rating: 0

Let's see... boring music you can't turn off? Check. Typos any free spellchecker would have found? Check. Bugginess? Check. Dumb crap like the end of mission nine saying "Mission Seven Complete"? Check. 1/5. OK, I'll give it 2/5 since it was easy-enough that I didn't have to waste too much time getting the badges.

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