In higher levels it forces you to make "assumptions" where you take a guess at one of several possible pixels and go from there, and only at the very end you realize it is not the correct solution and you are forced to undo 80% of your work. This really takes the fun out of solving the puzzle.
Would be better if you could make the puzzle solvable by incremental steps.
Bug in the 3rd room: while moving the pieces you could somehow move pieces on top of another, then the puzzle is stuck. There is no way to reset it (other than restarting the whole program)
There is a problem with the physics of the game. In payload mode with the heaviest payload, the later stages are ALWAYS slower than the earlier stages. This happens even if I put the most powerful rocket at the last stage. It is still MUCH slower than the 1st or 2nd stage (like 50% slower). Doesn't make sense
That's because I butchered the physics engine so that your actual thrust is based on your total weight. The same stage will be more powerful on a heavy build than a lighter one. It makes Payload funky, but it made the rest of the game much more pleasant.
Suggestion: should allow player to view planet status and initiate unit movements, when the screen is PAUSED. You see, while the computer doesn't cheat, it can review unit sizes and organize movements in different planets simultaneously. This puts a human player in a big disadvantage because human needs to think and we cannot click and move units in different planets all within 1ms
That's because I butchered the physics engine so that your actual thrust is based on your total weight. The same stage will be more powerful on a heavy build than a lighter one. It makes Payload funky, but it made the rest of the game much more pleasant.