nice game, though the controls are quite frankly too realistic. this is basicaly how a paper hangglider acts in real life. that makes it really difficult.
if you are stuck at the mirror, pick up one of everything (apples, textured apples, signs, yellow and blue balls, red squares, white squares, everything) and dump it in front of the mirror by repeatedly pressing "2"
coming from someone that really enjoy games where you send something flying as far as you can, I honestly did not enjoy this game. it looks and plays decent enough, so I'll give a 2/5 for that, but it feels way too reliant on hitting random shit that sends you flying, I see stories of people that claim to have finished the game on turn 5, well I got to upgrading everything(!) and still didn't get to the goal until about 5 turns later because I was unlucky with booster-collisions. sorry funbungames, but this game is too random for my taste.
an excellent game where some knowledge of graph-theory is helpful, I did find a method to solve any such puzzle but it took a bit of time to execute and is quite hard to explain in text.
I finished the game, then farmed the last level til I had max ugrades in everything, then stood in the middle of the map and fired randomly in every direction, I had to actually start aiming at level 40 or so, but I finished the game without moving at all, had to be regenerated a few times on the last level though, but my base can take a beating before going down anyway.
tip: standing very far to the left makes you automaticly dodge at least 70% of the tangerines (their first bounce is to your right), but watch out for the last 20-30%, they come at you fast.
max upgrades on everything, reaper, skeleton, soul jar, spirit blades, polymorph and earthquake.
always have a reaper and 2 skeletons but do not "overmake" them, spam soul jar, spiritblades and polymorph as much as you can (it is the cooldown that limits the spamming, not the mana, this thanks to soul jar) earthquake only when the construction is 20% or greater. this tactic holds the sun kings minions (and himself) indefinitely on the top level of construction (aka, tactic works better and better on smaller platforms), I stopped playing after 25 minutes of survival cause I got bored.
for the 12 minute achievement I recommend picking reaper, spirit blade, polymorph and soul jar, I did not use any other spells when I got the achievement.
tactic: make sure to always have a reaper on field, spam soul jar, spirit blade and polymorph as much as you can, well placed soul jars (a good soul jar hits about 4-5 enemies, but 3 will do early on) will allow you to have enough mana to continously use each ability as often as the cooldowns allows. as for the spells, try to use spirit blades on clusters of basic slaves, often on lower levels of the tower, use polymorph on false prophets, high priests, champions and the like, when in doubt, do not hesitate to just use it on basic slaves though, the reaper will take care of the few that survive this meatgrinder. I survived 14 minutes doing only this with 40 mana left when I lost, might have gotten a better score if I added in earthquake + to have this stay alive.
@MagicalMrEO311 you have never played "you have to burn the rope" have you?
on a more serious note about the game, I go to a level where I found 3 exits, one was inside the "outside of the maze" so I couldn't get to it, another were in the maze, but there were no way to get to it (the maze had no path to it at all) and the last one teleported me to the start of the maze, I assume that was a "false exit" just like another similar one I had found on a previous level, I assume the level is unsolvable and go to sleep, I will probably never play this game again.
an interesting game but doesn't have much replayability, for a game it's a 2/5, I rate it 3/5 anyway because Im a huge fan of evolution, pity there were no fitness function controlling the evolv-o-matic, if there were it might have gotten a 4/5 instead.
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