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RoboTurtle's Comments

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Reactor Incremental

Play Reactor Incremental

Jan. 25, 2015

Rating: 1

I believe the heatsink upgrades are not stacking. With first four heatsink upgrades purchased, here is the heat reduction of the ultimate heat-sink... 0 plating, 57.87k. 1 plating, 58.449k. 2 plating, 59.027k. 3 plating, 59.606k. Which means each plating is increasing the heat reduction by 1%, not 4% (as would be expected from having purchased four 1% upgrades). It's possible this is just a tooltip error; I haven't tried to measure the actual reduction.

Galactic Clicker

Play Galactic Clicker

Dec. 25, 2014

Rating: 1

L33 at NaN (x undefined)

Pre-Civilization Bronze Age

Play Pre-Civilization Bronze Age

Dec. 18, 2014

Rating: 0

The production reported by my UI is not at all similar to my actual production (I'm getting about 40% as much per turn as it looks like I should). Not sure if UI bug displaying the wrong number, or game bug *giving* the wrong number.

Pre-Civilization Bronze Age

Play Pre-Civilization Bronze Age

Dec. 18, 2014

Rating: 0

Getting a steady 1 new tech per 2-3 turns all game long. I'm sitting on over 3M production and only need Megastructure research, have 10 turns remaining, and suddenly it takes 11 turns to discover the next tech. That was cold-hearted of the game devs.

Beyond The Universe

Play Beyond The Universe

Nov. 24, 2014

Rating: 21

If only the human could get a knife. Everyone knows you run faster when holding a knife.

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 22, 2014

Rating: 5

Spring: buy pea seeds for cash, strawberries for food. This is the best season for farming - highest profits and most food. Summer: cherry or pumpkin for cash, tomato for food. Fall: Pepper for cash, yam for food. Winter: no crops. Alternatively, you can live fine ignoring your farm completely and just collecting berries, meat, and mining in the wilds.

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 22, 2014

Rating: 0

Update on death glitch I commented about earlier: quitting to main menu doesn't work (it gives me a weird zoomed-in view of the upper-left of the main menu). Reloading the page lets me try to load the game again, but I just get the black screen once more. It occurred after I died in the middle of summer after spending about a week going deeper into the wilderness without returning to the farm before a bandit guy killed me in one hit.

Developer response from HelpIMadeAGame

Yeah sorry about that. I'm trying to track this bug down, and if you'd like to help me fix it you can send me your bugged save at kassoon@kassoon.com . To get to your save Go to %APPDATA%\Macromedia\Flash Player\#SharedObjects There’ll be a folder with random gibberish, enter it. From there you’ll need to navigate to \chat.kongregate.com\gamez\0022\4590\live\sRogueLegend.swf\ The two files in there are your save.

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 22, 2014

Rating: 0

So... I died. And now all I get is a black screen; I'm not respawning. It was a normal difficulty game (not hardcore).

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 20, 2014

Rating: 5

Don't fight using the mouse. Use the spacebar; that lets you start the swing just before the enemy is in range, so the swing hits as they move into range and you are able to run away again before they can retaliate. This is the easiest way to deal with much stronger enemies without taking damage.

Galaxy Harvest

Play Galaxy Harvest

Nov. 20, 2014

Rating: 7

Irritating when a swarm has something like 17000 to have to click the send-battle-harvester button 50-60 times... just for the one swarm. And they appear every couple seconds of gameplay, so you end up spending more time paused than actually letting the game run. Then when they actually arrive you get 50-60 notifications, which makes your notification bar absolutely useless unless you waste *another* 50-60 clicks clearing it out.

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 20, 2014

Rating: 1

You *could* craft a tinker table and use that to craft a canteen, and then you'd be able to drink water from the canteen up to seven times between refills at lakes. OR you could just hit a block of water with a hammer and carry around a small lake in your backpack to drop when you need it.

Idle Conquest

Play Idle Conquest

Oct. 20, 2014

Rating: -5

Each Dark Knight boosts gold gain by 0.5%, or 0.005x. Not 0.005%.

Money Makers [BETA]

Play Money Makers [BETA]

Oct. 17, 2014

Rating: 0

My month update triggered while in minigame, and my game froze up.

Developer response from cannons

Thanks for bug report. minigame should pause when summary appears

Idle Necromancer

Play Idle Necromancer

Sep. 27, 2014

Rating: 2

I feel like the last patch *may* have thrown the soul-gaining curve off a bit too much. I went from nonillions of souls yesterday to octodecillions by the end of today. I can understand wanting to have fast and slow periods in the game, but increasing 100-fold every few minutes for a while was a bit silly.

Idle Blacksmith

Play Idle Blacksmith

Sep. 04, 2014

Rating: -2

Does Critical Forging take twice the bars as well? Or is it make one item, get a second item free?

Helixteus

Play Helixteus

Aug. 11, 2014

Rating: 2

It's confusing when the resource / bank display up top says I have something like "$4.5E," but a cost is given as something like "3,843,750,000,000,000,000 cash." Gotta go count all those digits and hope I don't slip a place.

Developer response from Apple0726

I think I formatted most of my numbers using that "4.5E" thing, where did you find the cost of "3,843,750,000,000,000,000 cash"?

Helixteus

Play Helixteus

Aug. 08, 2014

Rating: 0

This is quickly turning into a fantastic game. A few areas I think could potentially be a bit better still... the shooter section is extremely dull and repetitive. Nice idea, just not really working right now. The stun ability seems overpowered with fleets. You get several ships of your own showing up at once, hit the 7x fire rate ability, and watch the enemy be stun-locked. The fact that you can max out every single bit of the tech tree before you're even 10% into the proper game is a little odd. And couple ideas to throw out just to see if they look interesting / feasible... limited structures (one per planet, one per solar system, one per galaxy sort of stuff) that can provide a modifying bonus to other structures - e.g., a one-per-planet structure which can provide a boost to mining rates for all mines on the planet. Asteroid belts / asteroid mining.

Helixteus

Play Helixteus

Aug. 07, 2014

Rating: 0

Is there any chance of a slider or number-entry thing for fusing gems? E.g., if I want to add precisely 25 gems to my fusion, an easy way to do that which does not involve selecting 25 gems and individually adding them one at a time.

Helixteus

Play Helixteus

Aug. 06, 2014

Rating: -1

Bug: DirectMax sometimes doesn't always update properly. I had 22 maxed Institutes but the counter was at only 1/16. When I refreshed the page and reloaded the game, the counter properly updated immediately so I could start using DirectMax.

AdVenture Capitalist

Play AdVenture Capitalist

Aug. 02, 2014

Rating: 13

Media Rebirth is the most useless achievement... Newspapers are already the priciest structure out there. And they miss the 2x multipliers at 500, 600, 700, 800, and 900, as well as the 2/3/4/5/6/7x multipliers the other "expensive" structures get from intermediate newspaper achievements. Long story short, the newspaper is worth under 0.000002% of your total income at 999 newspapers. Getting a 111x multiplier on that makes them instead worth under 0.001% of your income - if you left the game running for a year, you would earn a little under half a second more income thanks to that achievement.

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