Unnecessarily long gameplay, doesn't indroduce any new elements. Should either have greater and more inaginative variety of tasks or shorter but deadlier waves. Preferably both. Meh 2/5
Onefoe, how can you call it a shoot em up when the key element to the game is dodging and only shooting when absolutely necessary? *Shrug* its a novel little game, 3/5. exactly 101 seconds on my 4th try ^.^
Whut? How repetative can it be, it's four pretty short levels. Play it through first. Good game, like the absorption feature. Could be longer, with perhaps other absorbable abilities apart from weapons. 4/5
For those wondering: the barrier acts as armour, reducing the amount of damage taken by a percentile factor. I think it's 9% per level. Oh and awesome game, 5/5.
Good gameplay, 4/5. I agree fully with the autofire idea, though i too think enemy wandering + restarting is part of the challenge. It's not that long a game once u play it though and its made alot easier once u've figured out a sensible upgrade progression. Also, health shouldn't matter too much, at least not till later. The idea of these games is generally to NOT get hit?
154 sec 1st try with no prior knowledge sounds like a load of crap to me, regardless of hint use. What's worse is than the lie is the fact that someone'd bother to lie. But yes, awesome parody, 5/5. 275s first time. :P
Awesome game. Well balanced with puzzle-orientated yet fast paced action, with lighthearted but unretarded plot/ script content. The 3 player classes could've been a little more varied in their skill dynamics but still very satisfying to play. 9/10. P.S. Rating a game poorly 'because my account was deleted when i didn't do it.' is utterly backward and annoying, not to mention very becoming of a n00b.