Wow, really good, I really wish it weren't shareware. You deserve every penny for it, though. :)
And I loved the phys/chem references in the lab level! Just brilliant, and the musical score was top notch too, really really good. :)
The target is frustratingly small! I mean damn, I have to use all my fuel to reposition myself a couple of pixels, and even then I end up lost in space.
It's really annoying how by the time you notice there's something bigger than you, it's far too close to avoid. It just made the game really frustrating at frickin' level 2!
This has great potential if you let the player play god a bit. :) Nothing too major, just the ability to drag and drop civilians/cops/zombies, or to spawn them to make things interesting at a certain locale.
Seeing an infection spread is interesting, but being able to play with more than its parameters has much more appeal.
The only really big problem I had is that getting bent into a wrong turn just automatically loses you the race since that Liam character gets enough time to run so far away that an entire lap in boost isn't enough to catch up to him (Talking from experience here)
Just one really frustrating bug, and that is that for some reason, you sometimes end up having to wait for ALL spiders on the map to wander into your kill range.
Nice concept but the screen is far too cluttered for us to be able to make sense of anything. And how about an explanation about the mini-games? Or taking them out altogether? They're too out of synch with the rest of the game.
Another gripe I have is the constant cut-to-cinematic you get whenever you rescue someone. It gets really annoying.
Also, it's a really sleazy tactic to bolster up your ratings and comments like that. :\ It'd be too bad if you get booted off of Kong for that.
It would be really nice if you could choose the difficulty you'd like to start at, since the game starts really slow, so for those of us looking to get to the challenging part quickly, the wait gets quite frustrating.