LavireW, the upgrade of being able to find those trimps throughout your playing stays. The trimps, like everything else but Helium and perks, resets every portal. Farming z1-20 over and over and over again would be the most effective way of progressing if they didn't reset. How fun would that be?
To everyone not getting this game to work, you have to have unity installed (and Chrome doesn't seem to work with it atm). This game doesn't give you a notification for it, but open a different (unity) game and you'll be able to download the plugin and install. Once that's done, come back here and you'll be able to play the game just fine. As for the game itself: Really fun and addictive. I was worried that there wouldn't be enough content at first, but I was thankfully wrong.
Ah, wtf. I save up for the income multiplier and it's a 0.1% total increase? This game gets boring way too quickly. No point in a prestige system if it doesn't help you get to additional content.
The fun thing about striving for high ratings in TDs like these is because the reward is great. Here, it's just 10% of this and 10% of that. It would be a lot more fun if the rewards were higher and actually noticable.
Options aren't saved automatically when selected in the main menu for some reason. Otherwise a fun game of a good subgenre of defense games. 5/5. Speed button is really needed, but not enough to bring it down to a 4/5.
Even though you have to click a lot when you reset, it's much more painless than most other idle games. You can literally just spam your button and once you enter stage 3, you don't really need to purchase anything other than the scout anyways.
I liked the first game, I really did. 4/5, but not a 5/5 due to some things that would greatly improve QoL weren't implemented. In this game, NONE of the problems have been fixed, especially the ultra-lag that becomes worse and worse the longer you play. (On my shitty computer, a few minutes is enough to almost half the game speed) 2/5, could become a 4/5 "easily" again.
Thearias, nanoassembler is the best at about 1800-2400 units. It shifts around a bit once you start going further into the game, but not until you get above a thousand.
Darvious: Every person in every country except the US uses that kind of math multiple times every day. It's called SI prefixes and it's infinitely better than the stone age imperial system you use. You should learn it, like 95% of the rest of the world, because sooner or later, the US will use it too.
Fun game, but definitely needs more and harder "levels". I was waiting for the midnight stroke from 23.54, but finished the game at 23.58. I guess this minute I'm taking to comment and rate the game (a 5) will compensate for that though. Please add more levels! :)
Would vote 2/5, but since so many people has given the game a 5/5, I feel like it's my responsibility to help bring the rating down a bit, so I'm giving it a 1/5. Having a lot of content being premium only (I'm guessing a lot of people voted 5/5 before realizing this) is the same as having an unfinished game. Not fun.
We're sorry if you feel like it's your job to bring down the rating of the game. I definitely understand that having content behind a payment can be off-putting, but that content is optional. It's there if you want to help support us as flash game developers - if not, that's fine. Due to licensing agreements with our sponsor, we're unable to just have all the content unlocked, unfortunately. Regardless, I thank you for your time with the game and apologize if you weren't able to get enjoyment out.
Jarty: Maybe it was a problem on my end, because it's working fine for me now. However, I do have one request. Commas or suffixes to tell numbers apart. I have 67 quadrillion cash atm and it's kinda hard to tell unless I count every number. :P
And since progress isn't saved, I'm afraid I'll have to downgrade it from 2/5 to 1/5. It's an idle game, come on. "Not a finished game" is no excuse either. It's listed as a full game, I see no sign of the word beta anywhere.
Progress should be saved, it seems this isn't working for a bunch of people though so we're re-writing that right now. As for 'not a finished game' it's completely playable as it is but there's still a lot being added/worked on - this is shown by the v0.6.9 tag in the Game News.
Clicker Heroes was fun. Prestige system, prestige currency that gave you bonuses + were tradable for powerful bonuses, real incentive for you to go further and further each time. What does this game have to make it worthwile playing beyond lvl 5? Nothing so far. As far as I've see it, to compete with the 2014 generation of idle games, this game has quite a bit left to go. Unless I'm missing some sort of prestige system appearing after a while, but why wouldn't there be a description of that? 2/5. CH clone without having the best parts of CH implemented, making this a really boring game.
Thanks man!