Thanks for the quick reply once again! You're now my favorite developer here. I've had 10 Kong creds lying around for a while now and I've had nowhere to spend them. You definitely deserve them! + the x3 multiplier is nice!
How's it going on the "hide purchased" feature? Will it be implemented? That's probably the biggest improvement I can think of right now since it'll speed up the reset a lot. It's kind of annoying to scroll with a touch pad and half the time I take to catch up where I was from the last reset is just scrolling the upgrade list.
Unplayable with a bad computer unless you restart your browser every 5mins. Game has been up for more than a month, so I'm only giving it a 2 even though it could've been a 4½.
Speed and reactions. Getting 40+ every time, often 60+ on reactions. Very easy to train to 100, so my suggestion is using the money bug, get 1000 reaction and speed, buy agility items and pick the turtle. This way, you'll be able to win everything without even filling up your health (which is really boring)
Jufro, if you're having trouble seeing them, strafe "slowly" from left to right, then speed back to the side again and repeat the process. The black orbs target you and with the meteor gattling, the rest of the weapons are destroyed within seconds.
Dunno why it's a medium badge. I've either played that unicorn game too much, or this should've been an easy badge. First try, without knowing wth I was doing. inb4: people downvoting me because they didn't get it the first try.
Way too short, but really fun. Endless doesn't really feel rewarding, so I don't really have any incentive to play after that. 5/5 though, want more games like this.
Very slow response. If it wasn't a copy, I'd still give it 5/5, but PasKuda, I hope you're happy with a 3/5 for the slow response (= takes a long time to get started) and the somewhat dull music.
Suggestion: Light attack should do less to heavy armor. Heavy attack should have a chance to MISS light armor, but do slightly increased damage to it. This would make a lot more sense, although probably harder to program.
n^n seems unreasonable since you'd have to have 256 kills for your 4th point and I assumed you meant n^n and not n^^n as konsiv pointed out. (n*n)-1 kills =1 more MP followed the pattern at first, but now I've gotten 0 points between 30 and 69, and I just reset my progress and tried again. It gave me points in a different pattern. I don't know what's going on here really.
Agreed! I'm not totally sure right now, but we'll see if we can sneak it into an update soon.