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Runescrye's Comments

Comment

Incremental Epic Hero

Play Incremental Epic Hero

Apr. 16, 2020

Rating: 0

Is there anywhere to see what the stats do? For example, is speed movement or skill cooldown?

Quepland

Play Quepland

Jun. 28, 2019

Rating: 4

It would be really nice to be have condensed inventory and the ability to sort it (auto/manual)

Idle Champions of the Forgotten Realms

Play Idle Champions of the Forgotten Realms

Mar. 30, 2019

Rating: 0

Would it be possible to transfer progress from Steam or vice versa?

Developer response from Codename_Enter

We do not have migration of accounts. Kong and Steam will be separate game saves for players.

Idle Pizza Factory

Play Idle Pizza Factory

Feb. 05, 2018

Rating: 0

The sounds are atrocious - literally hurting my ears. The game would be better without them at all.

Developer response from Dracariys

You can disable them in the options

Space Company

Play Space Company

Jun. 04, 2017

Rating: 2

Is there a way to disable the autosave notification? I've been looking through the options and didn't find any, and the pop up is really annoying and is not needed. Also, the compressed rows in the sidebar really should be enabled by default, the game looks so much better and so much less scrolling is needed, it's really baffling it's off by default.

STE:Save the Earth

Play STE:Save the Earth

Mar. 05, 2017

Rating: 2

The game really needs some form of offline progression.

Developer response from Kaw_Dev

Hi Runescrye, we are working on the offline mode and will be ready soon. Thanks for the feedback!

Frantic Planes 2

Play Frantic Planes 2

Aug. 07, 2016

Rating: 5

Level complete and power up sounds don't get muted even when you mute sounds.

Hordes of Hordes

Play Hordes of Hordes

Feb. 11, 2012

Rating: 1

Really needs a 4x speed option :P

Pingy the Ping Idle RPG

Play Pingy the Ping Idle RPG

Oct. 10, 2011

Rating: 2

A button to sell all the different kinds of fish in one click would be nice.

Submachine: 32 chambers

Play Submachine: 32 chambers

Aug. 23, 2010

Rating: 4

Missing one of the blue shards :/

Swords and Sandals IV: Tavern Quests

Play Swords and Sandals IV: Tavern Quests

Dec. 22, 2009

Rating: 0

Way too many loading times keep the pace of the game down to a crawl.

Take Something Literally

Play Take Something Literally

Oct. 07, 2009

Rating: 0

First!

Medieval Rampage 2

Play Medieval Rampage 2

Oct. 06, 2009

Rating: 0

Didn't experience any bugs with the game... Works perfectly for me. Great game btw, enjoyed it alot.

Being One - Episode 3

Play Being One - Episode 3

Sep. 11, 2009

Rating: 0

I like it, though it's not as good as the previous two and quite short. Waiting for the next one!

My Pet Protector

Play My Pet Protector

Sep. 04, 2009

Rating: 0

I think a screen to show you which ending you got so far would be really nice, for those of us who wants to try out many different things :P

Ninjufo

Play Ninjufo

Aug. 12, 2009

Rating: 2

I like it. Simple, not too frustrating or long. One comment that the lightning at the beginning that switches on/off requires a bit precise timing, but it's doable.

The Stairway

Play The Stairway

Jul. 31, 2009

Rating: 0

I like word games :P would be nice in the unscramble or hangman games, the game will also give you the definition of the word you missed... As the game can throw pretty obscure words at times.

Ultimate Tactics

Play Ultimate Tactics

May. 09, 2009

Rating: 0

Needs to be even faster imo...

Spate

Play Spate

Apr. 26, 2009

Rating: 0

Love it.

Rufus Da Demon

Play Rufus Da Demon

Apr. 14, 2009

Rating: 0

Could be a nice game, but there are few glaring problems: 1. Using WASD+Mouse is nice and all, but the P key is too far from either to let me comfortably open the upgrade menu where there is action going on (which is most of the time) 2. Requires constant clicking, making the hand tired. Either make it so you can keep the button pressed for constant attack or make enemies require less hits. 3. The invisible enemies are quite annoying, perhaps making them become visible before they attack, giving you a chance to avoid them (Yes, I know they periodically fade in and out, but later when there is lots and lots of enemies, and many many ghosts around it's impossible to keep track of every one). 3. A bit more feedback on what upgrades do - Should I upgrade my sword to the mace or get the damage upgrade? there is no way to know. 4. Pushing enemies off the screen with your attacks is a bit annoying, but not a big issue.

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