I like the game, but the screen jerking around when you kill enemies makes playing it REALLY uncomfortable and straining. I suggest either eliminating or severly reducing screen shakage.
I simply love it. One of the best Tower Defense games I played.
The addition of complex resource management really set it apart from other TDs. As others said though, it needs better UI, and more explanation about what's going on.
The thing that bothers me the most, is that there is little indication about how effective your towers are. Sure, I can see how much damage they do, but without seeing the critters HP, it's really hard to judge how to spend my money.
One of the best defense games I have played so far. The biggest reason is the multiple maps, and the incentive to play them, each map requiring different sort of strategy.
However, it is not without flaws:
1. There needs to be a way to know creep paths before you actually start the level (on higher level it is not so obvious)
2. There needs to be a way to know what kind of creeps will come.
Strategy is all about planning ahead, how can I plan ahead without knowing what's coming, or where is it going?
I really liked the game - However, the small room to manuvers the mouse is kinda annoying and makes is unnecessirily hard to navigate the ball around the edges...