How to make this game better: "wave x of y" to tell you how many waves you have to fight per campaign; less text-heavy tutorial; "!" next to "more" when you have upgrade points; auto-fire primary weapon
Level 6 easy mode: place the elevator *directly above* as many of the enemies as you can. They can't shoot straight up.
Level 7 easy mode: buy an explosive weapon (like cherry bombs) in arsenal, throw at boulders, but DON'T use the TNT.
Somewhere in Gamestownworld: "My liege! I bring dire news!" "Oh no! Has someone been stealing teddy bears?" "...uh...well, yes, my liege; but I fear the news is far more grim, some maniac is rampaging through our streets, killing all our guards!" "Oh no! Put a bounty of 10 coins for each guard killed and a bounty of 20 for each teddy bear stolen."
Pretty fun. I like the auto-move feature: all I had to do was occasionally pick targets and spawn more troops. There wasn't much of a story to speak of and I didn't feel invested in the game, but it was a good way to waste a few hours. I didn't complete the game, but I did get the badges.
How I won the final battle to get the hard badge: Relied mainly on counter-strikes. I equipped Matt with rune blade for the first half of the battle (so I didn't have to use ether on him) and had him cast power metal. I had Natz cast auto-revive and the occasional thunderbolt. Switched to blood blade when the tank was at about half health.
If you've played the genre of flash platformers before, the controls are intuitive: wasd or arrows to move, space for doors, r for reset. It's got a charming aesthetic and its own unique obstacles and tools (love the trampolines and cannons). 5/5.
Why can't I stack identical pieces of armor? If I have 10 pieces of bandit armor, that takes up 10 slots in my inventory, in my item storage, or in a vendor's inventory instead of only taking up 1 slot.
4/5 stars. Fun, loved that the tutorial wasn't in-your-face and 50 screens long like in a lot of games of this genre, liked that the shop only has items better than the ones you've got. The wheel is pretty useless later on, tell us how many levels there are in-game (wouldn't have known without the badge), maybe the ability to replay levels for exp and gold. Very good overall though.
Suggestions: ability buy specific spells with mana crystals (say, 10k crystals for a normal spell like swarm or heal, 25k for an advanced spell like massive swarm or sanctify). floor number indicator. save function (even if the save is deleted after you die). easy mode with resurrection for mana crystals. "save as favorite" to auto-select class and titles for people who like playing a specific class. health bars with numbers.
I have 300,000 silver! "Oh boy! What are you saving up to buy?" Good question, Jimmy! NOTHING! There's literally nothing I can buy. "But what about health potions and skill point potions?" Well, Jimmy, the health potions you can buy for silver heal 50 health points. When I'm facing an enemy that can deal 500 damage, I can't take health potions quick enough to stay alive! That's no good. "What about weapons or armor?" Well you see Jimmy, the game creators, in their infinite wisdom, made those only purchasable with gold. Since you can't trade silver for gold and there's no option to buy things with silver instead of gold, when an NPC tells me he's going to give me a "big reward" of 500 silver, I just have to leave a sarcastic comment since there's literally nothing else I can do.
Complete quest button still broken. I thought that maybe it was because the reputation rank needed to turn in quests was set to high (ie if you needed to be an ally to turn in a quest) so I maxed reputation with the Alliance, but this didn't solve the problem, so that's not what's wrong.
"No of course it isn't suspicious that this guy with a big army who just rolled into town and bought 100 health potions and our best horse. You're paranoid." A few moments later: *gasp* "Are you sure you want to fight us?" Oh well. No one could have seen that coming.
Shockingly slow, from loading time to the insanely long tutorial that can't be skipped to the actual game play to the pop-ups that stop your game play every few seconds. This game is trying to be a side-scrolling RPG but you know what successful side-scrollers have? Speed. They let you breeze through the battles and keep tutorials short. They don't make you feel like you're walking on a turtle's treadmill. What's even worse is that the controls are terrible. You want me to click on everything but the space to click is about three pixels thick. I should be able to click on the entire area where the huge "click here" hand is, not just the tip of one finger. Here are suggestions: decrease the amount of data used by the game (visual fidelity is less important than frustration playing), give the option to skip or turn off tutorials and new enemy information, put less empty space between player and enemies so that the fights don't take as long, and remember sound preferences.
My thoughts: overall, 4/5 stars. Combat is the weakest part of the game. You can tell from the skill trees that it was meant to be a strategy game but I ended up just using the default attacks because it was easier than wading through options. The best part of the game was the exploration. Looking behind every tree and building to find every hidden piece of equipment or secret zone was awesome.
Hard badge guide (wildcat): pick one weapon, max it and ignore the other weapon types. Also, you can only max three of the elemental skills, so I went with water, air and fire. Early game: points into the bottom stats, but cap intelligence at 10. Mid game: vigor, agility, your weapon, and armor. End game: get conflagration ASAP. Wazier battle: rebirth before you're hit at all and when you run out of turns for it, then spam conflagration the rest of the battle.
Adorable art style. I love how summon totems (I think that's what they're called?) allow you to test out new minions to get a feel for their skills before you commit to training one. The ability to look through skill trees and change a minion's specialization is an excellent choice.
Badge suggestion: "Gotta catch them all" hard or impossible badge for capturing all minions. It takes longer than the hard badge but the game is so cute I did it anyway.