ok its now more noob friendly, mainly on the village and bullets are more visible. help page updated. For the deeper end of the game, the underground mutant stage also been redrawn cos it was one of the worst looking stages.
minor update today, instructions page added, click the (?) button. both the hard mode and gamer mode has been made a bit more fair, then den is also a tad easier towards the end tunnel.
Updated room list in lobby, its in order of difficulty, and u cannot jump into a stage that you havent unlocked. Protects noobs from jumping in the deep end.
Hi Guys, please try out the new version V6 www.toonshooter.com. In order to let more people in kongregate know about this game, bcos 99% of them never seen it, you could help to rate it whatever you think this game is worth.
Cheers!
just to give you guys the heads up, we are gonna relaunch a major update V6 as toonshooter - rise of the fleet. it will be a separate release to this one in order to let more people find out about this game. All your progress will be the same so dont worry about that.
We messed up doing a facebook update but my DB guy has recovered all lost progress, its fixed now. Let me know if theres any data related problems still.
Hi Again, could u tell us which characters u think are the best and which are the most useless? and why they are better/useless. In my opinion daisy doesnt have much unique advantages so ill be thinking about how to improve him.
never heard of that game, we intended the first half to be smooth like unsquadron, the character teamwork to be like silkworm, and the later half to be hardcore like r-type.
the new server should be stable now but let me know if you still get connection problems. V5.3 is more minor polishing, the cargo boss now has a name and is a bit harder. Pauls speed and rearshot are improved, and Otis has more bombs now
i can make the idle boot more tolerant, say 5 minutes. For now thats about the best we can think of for dealing with the problem of ppl hanging around idle in game. How do other games handle this? any good ideas? Or do we prefer to allow idle players?
nothing exciting, bug fixes for 4.9 mainly, some balancing of the rewards and levelling, the idle boot, snakes on karnivore stage are properly in sync, theres a new black van at the end of cargo stage.