very nice far as idles go. Wouldn't mind a small window in say the bottom right of the resource icons that display your current stock of what's needed. Say for copper blades it would tell you how many copper ingots you have?
Thanks for the suggestion. Do I understand you correctly that you want to replace the needed resources per cycle with the resources current stock? Imho the current information is more important. But maybe I don't get it.
Quick tip, to infect the most possible, pick the city with the highest number of UNinfected people to launch the piss missile. (won't lie, I just wanted an excuse to say "piss missile")
definitely agree that it would be much more challenging to display a random state and ask for the correct name. But i love the thought of so many banging their heads on desks because it asks them to SPELL something ROFL. Even with a built in spell-check some of these comments are atrocious.
once i got the hang of this game it's pretty awesome, except for the fact that you can have perfect algorithms, only you have to loop it, but if a level has no 'stopping block' it'll sit there endlessly. it needs a way to break out of loops or something. Otherwise it's a royal pain to try to account for if/then when everything has to be checked in sequence. Tried starting a loop without and end to it as a 'goto' on its own, but then it treated the next 'end goto' as it's own end. so (like in the binary change 1 for 0 and 0 for 1) it can detect a 0, change it, but then will still do the check for the 1 and change it back to zero. most times he winds up stuck in the bottom right corner changing the square over and over and over (and hitting the correct one, but not counting for a win without that required stoppage. Requiring the stop to complete a level is a HUGE brick wall alot of people i'm sure besides me are running into.
original concept but gets repetative. harder to do the faster ones because of the delay after making one change. also would be nice to have a ? button to show what converts to what, and a button to return to the main menu. had to refresh the browser to do that
clicking to drag him seems kind of useless, takes too far for the mouse to scroll to be of any use. i was able to complete every level without using it, except for the obligatory tutorial level about dragging him. also being forced to lower the quality level (which i am very quick to do running a slower machine lol) was sort of annoying. but i like the game, a bit more original, thought it was going to be a ripoff of something else once i saw 'collect stars' but still 4/5
We are already concepting about different game modes. One of these includes your bonus game idea. It's great to hear the same concept from a user. Great minds think the same ;p
I love how when the screen is rotating, you can see just how horrible your drop selection really is lol. Good thing it clears a whole level worth. Nice touch and good simple clean running game. Haven't seen a keyboard only game in friggin YEARS.
Hi Sandman1196!
We are currently thinking about adding a reset button, that sets the level back to its initial state, but yours is a good ideia!
I think I will try it in a future release, and if the game doesn't become too easy, this can be a thing, thanks!
If you're missing a battery at the end, at least it's easy to go all the way back to the beginning, just click the bottom of the screen as fast as you can
Thanks for the suggestion. Do I understand you correctly that you want to replace the needed resources per cycle with the resources current stock? Imho the current information is more important. But maybe I don't get it.