lol, I can only imagine what kinda wild crazy religion these folks develop thanks to the moai that wakes up and walks around for no reason then stops for another 40 years.
Actually ur dead on there heh. I stayed with firefox, because on my machine it ran flash better than chrome, but then on another game here on Kong i saw a comment about just how to fix that, which was in chrome://plugins under adobe flash player, and disabling the chrome ones, leaving only the actual installed adobe one enabled. restarted the browser, and booyah lol light years better. the only reason the cpu took so long to choose its move was thanks to MY cpu haha. so consider my ONLY issue withdrawn :P
thank you for your comment :)
the problem with CPU is hard to bypass because it depends on browser and machine performance.
the best browser for the game is Chrome, the worst is IE9 (it'll hag some times, bu IE10 works well).
so first thing to do is to use Chrome, Firefox or IE10 if it's not the case ;)
I limited the AI "thinking" to about 5sec max, if it dont finish calculation withing this amount of time it's forced to take a decision, but when you have 2 or 3 AIs in the same game, it may take longer...
I'll try to enhance the AI algorithm for faster calculation in future releases.
not bad, kind of easy, but lost all my progress accidentally clicking the wrong thing to retry a level :(
also i noticed how the train crashes even if a piece of track is connected, but is going the wrong way. maybe let it play out and crash at the end? otherwise it's pretty easy to trial-error one turn at a time
btw :) my game don't use flash, it's just HTML5 ;)