Liked the music seemed to fit the game very well. However I found most of the levels to be too easy. Would like to see medium and hard levels implemented just easy on the saws and instead more thinking. 4/5
@Happy chaos I got my main character to level 28 and looked at the friends in the tavern and saw a guy with full golden armor and some golden weapon giving him 11k hp and 4.8k strength I thought it was a no brainer so I hired him now the game is ultra easy (seeing as he can hit with chile ~60k damage)
The level curve at most of the early bosses seems to be too great. Also the level of the dungeons is very misleading I thought that it may have been a recommended level; Guess not though cause my levels 16, 11, 10 have a hard time on low level dungeons. 3/5 seriously lower the difficulty or less grinding. (Just an example of this I have lvls 16, 11, 10 played for around 4-5 hours and haven't even reached the third story mission due to having to grind most of those hours.)
Wish there was something that tells me how much of each item I got from mystery boxes. Would find it helpful when using shift to open large amounts of them (ie progress boxes).
could use a building to exchange resources I have over 500 circuits and eggs but very few cubes and orbs. Also to those wondering the AoE stat takes the AoE and picks random targets in that area based on how many targets that unit is allowed to hit; This is how I think it works Ex: ZerOne has targets of 10 and AoE of 640 it will hit 10 random units in pretty much the entire screen. Example 2 Boom has targets of 3 and AoE of 80 (which equates out to about 2 small units in size) will hit 3 random units in that area. Hope this makes sense and not sure if it is totally correct just what I have been noticing.
Wish the places where you have been would glow in the map if you missed a chest there. I am still looking for an elusive chest (gets tough cause there is 110 places it could be). Still I think I have had to many hours of fun playing this game to not rate it a 5/5.
Something that may help improve this game is a crafting system to combine like items. Example combine two basic swords to get one magic sword or two epic rings to get one legendary ring. With percentages of success like what you have with blacksmithing.
In act 8 where there is all the blue and orange blocks going up and down while being shot at by guns; the blocks seem like they move further apart every time I die. Still out of all the platform flash games I have played this one seems to be highly additive and actually fun to play. Rating 4/5
Question why am I using missiles instead of torpedoes? Also why are the fish attacking me (maybe add a story line in a sequel)? Game was fun over all you should think of making a sequel with more upgrades/fish/bosses. Rating 4/5
Okay first off I have to say that I really like the Arkandia games and I am sure this will be no exception. However is it just me or do the animations seem really fast?
At around wave 145 doesn't really matter how many towers you have, or how long your maze is. And at wave 150 nukes don't matter either. Wish there was a tower that could increase the damage of towers around it. Other than that game gets a firm 4/5 rating.
So I kill this slime it drops a mp bonus which falls to a place I couldn't see so I jump after it suddenly finding out that the mp fell off the map with me going with it lol
Game was good till it started freezing on me now I cant even get back into it. If i could actually play it for a bit longer I would rate it a 4/5 but because of the problems I am having just getting back into it going to have to rate 2/5 please fix the freezing issues!
A couple of things that would be nice is if your towers would fall over if nothing is holding it up (kinda unrealistic when you remove all supporting blocks and tower is still standing). Also mouse control for the camera would help a lot. Another thing that would be nice is a feature allowing different size blocks to be made. Still it is a pretty good start for what could be an epic playground.
best I did was floor 369 with rogue after awhile I wasn't getting enough points for upgrading which eventually lead to my death. Liked the game think it could gain from couple more skills and enemy types though. Think I am going to have to give this a 4/5.
Thank you! In the new update some variables were adjusted. Would you like any specific rebalansing?