i revisited my old guide from 2010 and beat apocalypse while washing my dishes.
you can find it at
milfait.at/planetdefender
milfait DOT at SLASH planetdefender
something happened to this game. when i played it first time several years ago, it had a lot of levels. ... maybe because highscores can not be submitted anymore?
there is some seriouse missdesign here. ... why is there this 60 secs limit? i always can retreat from combat without any negative percussions. i can retreat and level the units and wait until i feel strong enough. so why have a 60 secs limit at all? there is no reward for attacking sooner, no penalty for waiting longer. so there is essentially no tension in this game other than having to click "heal" on the monks and miners and having to click "retreat" on the warriors in combat. but if i retreat the whole army, it is as good. i can come back right after healing. the enemy does not get stronger again in the meantime. .... so, ... add some tension. if the player waits too long, retreats too early, this needs to actually affect the game, not rewar the player.
if want idle play in the early game: then 1. play manually until you can hire the mage. 2. go to a level where the warrior can do one-hit-wins and adjust the mage and the warriors health, so the warrior does not die at any time. do not invest in critical, will or your tapping powers. 3. you can do your homework now or tend to friends. 4. come back and invest in the warriors speed and/or 5. invest in the warriors attack power and do (2.).
It would be awesome if one could race against the shadows of other players. And it would be an awesome competition if the races were limited to a certain vehicle cost limit. E.g. I want to race against a player in the 10k cost category and see what kind of vehicle the player drove and how well the player did with it.
great game!
hey, great game! want to give you a bit of feedback: make a car switch button in the tactics room. sometimes i just feel like starting by foot. and the budies always shooting at the enemy closest to the bottom is nice. it would add a heap of tactical depth if one could select which type of weapon shoots at what kind of enemy though. nothing else to say about this nice piece of code, except thumbs up! :-)
great game. a whole night gone :) when you have upgraded your hero, so he/she can take out golems on his/her own, you just have to put swordsmen at the end of each path and set them to attack minions only and fill the rest of the plots with mages. upgrade mages close to the melee first. this is a simple and easy game winner. i beat the game and never used archers. imo needs some balancing.