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satansFinger's Comments

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Rebuild

Play Rebuild

Feb. 14, 2011

Rating: 0

addictive game. winning on nightmare is pure luck though imo.

Quake 1

Play Quake 1

Feb. 01, 2011

Rating: 0

you ppl say you feel old when you see this? i played wolfenstein, which was before doom, which was before quake. computer games seem to have accompanied me my whole life :-)

SW: The Mary Reed Chronicles

Play SW: The Mary Reed Chronicles

Jan. 30, 2011

Rating: -17

stormwinds was good. this is not. bad story and worse realisation of it.

Corporation Inc.

Play Corporation Inc.

Jan. 29, 2011

Rating: 1

as much as i love the sim-games (anyone remembers sim-tower?), but this game has to be downrated to the floor for its crash-sending bugs. i would like to build a really big tower, but i cant. grrrr!

ClickPLAY 3

Play ClickPLAY 3

Jan. 25, 2011

Rating: 0

ok game, BUT THE MUSIC really freaks me out.

Johnny Why Are You Late?

Play Johnny Why Are You Late?

Nov. 19, 2010

Rating: 256

use tissue tube on air gun to get sniper. use ice pick on annie to get evil thoughts. leave wallet in drawer to get driving without license. watch the marks on annies left and right knee to get combination for her box and dirty secrets achievement. ... when annies lies in bed, that would have been the right place for another achievement ;)

Echoes: Operation Stranglehold

Play Echoes: Operation Stranglehold

Nov. 11, 2010

Rating: -1

nice try, but the bugs kill this game

Gravitee Wars

Play Gravitee Wars

Nov. 10, 2010

Rating: 0

great game. needs random maps or map editor though. multiplayer would be nice.

Wizard's Run

Play Wizard's Run

Nov. 04, 2010

Rating: -5

zxc - you should really start to think about different keyboard layouts like yxc or others. (customizable controls - hello 21 century).

Tank Attack - Destructions

Play Tank Attack - Destructions

Oct. 06, 2010

Rating: 2

a bar that cant be crushed by a tank. neither with tracks nor with its gun. great! these games are so fun...

MyFirstPlatformer Alpha v0.1

Play MyFirstPlatformer Alpha v0.1

Oct. 06, 2010

Rating: 4

ah and you have to do something with the framerate, AND you have to do something with the motion algorithm. the character bounces a bit although it should stand still.

MyFirstPlatformer Alpha v0.1

Play MyFirstPlatformer Alpha v0.1

Oct. 06, 2010

Rating: 4

its not a game yet, so i just comment on the technical stuff: the character sprite is not stopped by walls or ceilings but like a chracter width in front of it. check your colission detection algorithm.

PSY HAZARD

Play PSY HAZARD

Oct. 05, 2010

Rating: -1

the controls are not the problem. make the camera always show the view of the chracter. the actual way it is very disorientating. also make the chracter turn faster. its a pain in the ass if a 90 degree turn takes 3 seconds. you decided to make objects pushable by default. thats great in an environment, where are a lot of possibilities of interaction (eg hiding a corps) but if there is no possibility of interaction or the only one is to pick something up, then its anoying if it gets pushed away when approaching it.

Shattered Colony: The Survivors

Play Shattered Colony: The Survivors

Sep. 29, 2010

Rating: 2

you seriously need to fix more bugs: in my current gamestate i have -6 total, but just 4 alocated so -2 total, but actually i have no survivors. game needs to end if no survivors are left too, not jsut if no depots are left. the other issue is, that planned construction can be used, but doesn't cost a thing. so zombies are distracted by barricades which have 0 boards in them, or a line of depots can be set up to lure zombies to them or out of houses. depot line can also be used to set up a depot on the other end of town. you set up a line of depots where you want to go and then you destroy all but the last. and you may need some distraction barricades so the zombies do not follow your scent. this can be used to retreat from an overrun base or to quickly get to the dynamite. this is a seriouse flaw. my idea would be to have planned constructen shown on the map, but it does not do anything or cant be used unless there is material in it. hence, the depot itself should cost resources.

Vertical Drop Heroes

Play Vertical Drop Heroes

Sep. 21, 2010

Rating: 3

which of the princesses did he marry?

Air Transporter

Play Air Transporter

Sep. 21, 2010

Rating: 2

who else thinks one rope per piece is enough and it should be possible to pick a second piece with the second rope?

Master of Fortresses

Play Master of Fortresses

Aug. 31, 2010

Rating: 0

this game is very addictive. but it stinks, so many bugs are in there. ;-) btw, in endless mode i made it to wave 22

Master of Fortresses

Play Master of Fortresses

Aug. 30, 2010

Rating: 3

i think, you got something wron with your upgrade path: upgrading from culverin to grand cannon costs 350 + 575 = 925, whereas scratching the culverin and building a grand costs 800 - 100 = 700. so upgrading stinks? ;-)

Big Pixel Zombies

Play Big Pixel Zombies

Aug. 12, 2010

Rating: 1

this is the optimal expansion path: dual pistols, ak 47, dog with ak47, (then from now on buy steaks without bomb, stay in front of butcher and shoot whatever wants to eat the steaks. if you are out of steaks, buy new ones. one staek should last for ~70+ kills and you should not be harmed anymore if you do this). buy dog with machine gun, buy minigun, buy full armor. game done. .... imo this game should have a storyline, missions, multiplayer, rpg-elements, mission editor for players, and leader boards. imho it has nice graphics, but is just stupid. ... sorry

CellCraft

Play CellCraft

Jul. 25, 2010

Rating: 5

i just could do level 6 by explointing the fact, that you have unlimited time within an attack wave. so i let the infesters do 5% infestation to the nucleus, which can easily be contained by slicers. unless the infestation is healed the wave is not over. i used the time to build up chloroplasts, mitochondria and ATP, to be able to produce enough slicers and healing proteins. after that i healed the infestation and was well fitted with resources for the comming waves.

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