well? its the "bones". ok so far. but what do you expect me to do now? tell you what to add to make it a great mmorpg? lol. ok at this stage i would add music and make the "quit" and "music" buttons work. i would tell the user what to do, even if its just "get to the upmost platform". and i would not let the char leave the screen, leaving the user with no idea whats happening next. ... and i would keep the engine fast as it is now.
storm the house meets RPG. nice work! a top of the line game. !*!*!*!* BUT ... if you have a look at the top RPG games like "monsters den" and "sunny" you will notice that items which are available (dropped or in the shop) to the characters actually DO fit together with their level and class. here the spread of item levels is very high. maybe you could make the inventory larger. so players can keep items for later. or let players buy whatever they want at all times in the shop. but this randomness with all the restrictions is frustrating.
allright, final conclusion: graphics nice, sound good, gameplay horrible (repetetive) and unbalanced (i finished with million tons of ammo and 20 survivors. or the tesla gun just makes even the shooting boring).
nice, but are you sure all your calculations regarding price money are correct? i had 8k, won 10k collected 1k and after the battel i had 34k ...?? beside that i won the "get yourself killed" award, but was also awarded the price money. .... a little calculation error?
allright, the end is as crappy as the rest of the game. btw, did the maker reverse engineer one of the games of the original "zombies" series? sounds, and zombie behavior algorithm is the same. even the bug that you can run faster diagonally than horizontally or vertically is the same. lol. i dont't think the game is stolen, but the code might have been.