I don't know - the game is really popular on our site, and card game always have to have a certain element of luck involved. We created it so there's definitely an element of skill involved too: the figure at the bottom where you can see the total number of players of each nationality in the deck, and then figure out the odds of them sending you to penalties, for example.
Triple the amount of money you receive and you have a 4 star game. As it is, I can't go higher than two. Problems: Way too grindy. The level 1 turrets can't even take out the weakest enemies. Repetitive gameplay. Inability to shoot past the fort.
It's a very good racing game, and the high maintained FPS is impressive for such detail. Still, I just don't enjoy many of the challenges. I wanna go fast, maybe slalom, but not hit ghosts with a car. The way cars move is just not designed for that kind of thing, so it has an element of "Nintendo hard" to it.
Ah, I agree that it feels a little weird. I've made some changes to the responsiveness of the current controls (and added click-and-hold to shoot). Maintaining two different control sets (PC & Touch-enabled devices) isn't ideal, but probably makes the most sense. If you still think it sucks, let me know. I may wait for more feedback before changing it to WASD style movement. Also, thanks for trying out the game!
I don't know... get the right bonuses at the right time and you win, almost without trying. Get no bonuses, or the wrong ones, and you lose no matter what you do.
I do like this game, especially as kind of a commentary of the grind that is MMORPGS. Still, I do wonder why idle games and many other online flash games have to have a geometric XP progression but a linear character progression. I understand that idle games have to be longrunning, and so progression has to be slow, but I find the asymptotal diminishing of growth offputting.
This game has it because as many parallels as possible are trying to be drawn. Why do lots of games have that? Probably standard addiction mentality. The more invested you are, the more likely you are to stick around longer and longer for the next carrot on the stick.
I don't know - the game is really popular on our site, and card game always have to have a certain element of luck involved. We created it so there's definitely an element of skill involved too: the figure at the bottom where you can see the total number of players of each nationality in the deck, and then figure out the odds of them sending you to penalties, for example.