Sometimes the ball bugs out of the play zone. Also the when the shape get cut and there is a one pixel of grey between the white line, it might be nice to delete it
Else, fun game, nice use of the old concept :)
The language isn't the main issue. You don't need to be bilingual to get that the first level gives you the controls, and after trying them, space is fight, up is jump, e is interact etc. The biggest issue is the delay. Because the animation need to fully play before a hit count, the monster can kill me no matter how quickly I try to kill it. Animation should not have priority over gameplay
Nice small game, but you might want to make it so that enemy projectile cannot damage you until they leave the enemy body. I lost because I kept getting hit by shots that I couldn't even see because the enemies was on top of it
Yeah, I see what you mean, so I added a timer which is set to 0.2 seconds that when it reaches zero, it enables the projectile collision. I know, 0.2 seconds might seem to be nothing but I've tested it and I'm pretty sure that it is enough, more than that would make the game too easy, I guess. Thanks, I really appreciate your feedback.
I couldn't get the game to load, so I can't give much review on it, but from the sliders on the side, I can at least see the game window size was fixed.
You might want to look up how to do a dynamic window size so that your game adapt in size to the window/website hosting it. It'll be more pleasant than having to scroll :)
If I can get the game to load, I'll make a review on it
It's waaay too complicated at first
Buttons everywhere, no explanation, tons of different screens...
New players get lost and won't want to stay more than five minute (if even that)
Either slow down the blobs, or make their hitbox bigger. As it is now, the game is not fun. It could be (remind me of old school lemmings) but right now it's not
Got stuck on the level where you have five buttons on five pieces of ceiling. I went for the wrong one, but did not got crushed by the falling bar. My character then got frozen (I could look left and right but not move) and the level stayed stuck
that's a good idea, I'll probably add it by the end of the day