Suggestions and Ideas:
Could we keep items in slots and use slots with Hot Keys? While doing a raid, it is annoying to open inventory and then click Use item. Having a 1-9 Hotkey slot set is far nicer.
Also could make formations? Example when battling different raids, I would like to use different formations. In the latest ice raid, I would prefer using 3 groups vs the current first come first attack.
So everyone has bought HR...6% higher chance of drop > 1 Moly. I get more Steels, Molys and Proms without HR. Everytime I buy HR, I get *crap* > broken game.
Query: If all four players have high rolling power ups, does that increase the over all likelihood of receiving better boxes when compared to just one person having the power up?
There seems to be a few weird glitches I came across today-
1. SP stacked into SAS Armour does not seem to be adding more armour to my character.
2. Augmentation done to my helmet is not being reflected in my character (still shoes recovery time - 30 seconds ever after a level 6 full upgrade - till yesterday this was 23%).
3. During a game we went from wave 1,2,6. That was weird as hell.
worst game on kongregate, screen goes black and I need to refresh page. I have never come across a broken game on kongregate, this is a first. Concept very generic but UI terrible.
Cumbersome to change between powers, especially 5 & 6. Then again playing on laptop mouse pad is an added challenge. Wish this game had difficulty settings. And added upgrades? Maybe in the next version: a tower defense to the sky?
Contd.: 5. Warp Points: Just as the name suggests, by entering a warp point you can teleport from one point on the map to another, this will be so helpful in big maps which have more walking than killing. It can also be used to eliminate camping areas.
6. In game drop items: I like Medic kits and I like Grenades. I also like Multiple Grenade packs and Medical Packs you can carry. How about temporary amour? There are tons of drop items we can have in games that we dont have at the moment.
7. Strength Skill: Should not be about being able to hold a bigger gun only. It should also be about how far you can throw a grenade. How up you can jump.
8. Explosion Skill: Should also be about how resistant you are to grenade attacks and not just about being able to hold a new gun.
Suggestions for the game: (+1 it if u like it)
1. Range for Weapons: Different weapons should have different ranges. Example: AN energy gun should have a lower ranger compared to a sniper weapon.
2. Periscope: Sniper Guns should come with a periscope which enables you to drift away from your character and take accurate shots.
3. Bazookas: Should have longer reload times after every shot. Using Bazookas should be like a sidekick gun. It should be used when in a pinch.
4. Corridor Map: NEEDS TO BE CHANGED!!! Its too unfair to blue team. Spawn points of either red should be removed (those which are too far ahead) or blue teams should be added (which aren't far enough).
Hi
I would like to suggest a new way to earn coins and exp for Team Death Match (TDM). Coins earned should depend upon relative kill difference. Example: Blue Team has 100 kills and red has 10 kills, then Blue team earns more coins for every red player killed. The number of players on either team should also affect exp and coins gained for killing. If one team has less players then they should get more exp and coins.
So the approximate formula for a blue player would be something like: (Blue Kill/Red Kill)/(number of blue team players) + (number of red team players)/(number of blue team players)
Assuming 3 players in blue team and 1 in red team. A blue player will get: 3.66 coins per red player killed. This will create real team play in the game where at the moment its meaningless killing with no incentive to act as a team.