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Hide the progress bar forever? Yes No
Pixelvader
Jul. 28, 2009
Rating: 0
Haha, the weapons might resemble Frantic, but the enemies remind me of Raptor. Classic =)
Neuron
Jul. 08, 2009
Way too buggy to play. Keeps moving me in one direction.
The Several Journeys of Reemus: Chapter 3
Jul. 01, 2009
Far too many annoying puzzles. Even after "getting it", it took ages to walk to and fro finishing the solution.
DarkBase2 - the Hive
Jun. 27, 2009
Rating: 1
It's nigh-impossible to see how much ammo you have left.
Monster Basement 2
Jun. 18, 2009
Sound and animation used well to create horror. But the interface is clunky and slow, and the puzzles range from boring to unintuitive.
Loops Of Zen III
Jun. 05, 2009
Pressing M mutes the music.
Medieval Rampage
May. 17, 2009
Why are the fire arrows blue and the ice arrows bright orange?
Not bad. I'd like to see how many achievements I have from the "achievements" page.
minim
May. 15, 2009
I'd like to be able to deselect atoms.
Avoidster
This is really well-designed!
The Codex of Alchemical Engineering
Dec. 30, 2008
It's interesting, but somehow I wish it could be more sleek.
Doom 1
Dec. 01, 2008
The instructions don't match these controls. There is a strafe, "z".
Wooden Path
Nov. 24, 2008
Or in fact any sound except the music.
Rating: -1
The mute button doesn't stop the sound at the beginning of levels.
Zilch
Nov. 06, 2008
In fact, three times.
I like the game. Small issue: In deciding who plays first, you can roll twice if you're fast enough, essentially giving you two chances to roll.
Storm the House 3
Nov. 04, 2008
Yes! Beat day 40!...with 7 towers, maxed weapons, 3000 gunmen and repairmen, and fisty. Not going to be easy, this badge.
Argue (Real-Time Strategy)
Oct. 21, 2008
1) No audio signal to indicate start of match. 2) No time limit for typing inanities. Which makes 1 so important.
MobSport
Sep. 27, 2008
vikachu pongeyball!
colourPod 2: dimensionPod
Sep. 26, 2008
Hah. Suddenly Colourpod is really easy. Great improvement though.
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