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schizophoenix's Comments

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loops of zen

Play loops of zen

Sep. 23, 2008

Rating: 0

What's really missing is a way to tell apart pieces you know are in the correct position.

Monsters' Den: Book of Dread

Play Monsters' Den: Book of Dread

Sep. 16, 2008

Rating: 0

Should the Journeyman's Stone stay in your inventory after you use it? I have four Rings of Boundless Energy for my all-mage party and with Staffs of Destiny I don't see how I'm going to die for a long time.

Amorphous+

Play Amorphous+

Aug. 28, 2008

Rating: 0

I just cleared a nest without swinging my sword! There should be an award for that, surely.

Clear Vision 2

Play Clear Vision 2

Aug. 25, 2008

Rating: 0

Don't make us click all over the place between missions.

Epic war

Play Epic war

Aug. 22, 2008

Rating: 0

This game is actually fun. Having said that, it rewards grinding too much. Why not have each kill deduct points from a maximum? Or have a maximum score/exp? Or base it on time? There's novelty here, but no innovation.

Parachute Retrospect

Play Parachute Retrospect

Aug. 14, 2008

Rating: 0

A game like this, where the replay value consists entirely in beating your own score, needs a restart button.

Amorphous+

Play Amorphous+

Aug. 13, 2008

Rating: 0

Clutters break the scoring system - you can't die and they spawn past the limit for nests.

Typing Ninja Hunter

Play Typing Ninja Hunter

Jul. 14, 2008

Rating: 0

One problem with the enemies coming from the left is not being able to type until they're fully in view, which is very distracting in a speed typing game.

Plant Life

Play Plant Life

Jul. 05, 2008

Rating: 0

It's not bad. More depth would be good though, and I don't like how you lose the powerup if you go into level 3 at full range.

Newgrounds Rumble

Play Newgrounds Rumble

Jun. 18, 2008

Rating: 0

Thanks, eragon12. I've tried it on newgrounds, but my computer has issues.

Newgrounds Rumble

Play Newgrounds Rumble

Jun. 18, 2008

Rating: 0

I just noticed that I've probably played more matches than anyone else on Kong. Does nobody else find this game as addictively entertaining?

Nano War

Play Nano War

Jun. 03, 2008

Rating: 0

Besides the retargeting bug Fopp mentions, the restart starts you at level 1. Maybe we could just restart the level we're at?

Spellblazer

Play Spellblazer

Jun. 01, 2008

Rating: 0

Is it me or do the enemies seek protection from their vulnerability as soon as you get critical? Good bit of AI if so.

Spellblazer

Play Spellblazer

Jun. 01, 2008

Rating: 0

Also, what's the point of having tough enemies if they're going to lose 20HP each time they beat us? With no penalty for dying, this spoils the fun.

Nano War

Play Nano War

May. 31, 2008

Rating: 0

Has anyone played Conquest (linux game)? After a couple of weeks, I've realised this game is really similar to that in strategy. Though this is easier since your armies are visible during movement.

Nano War

Play Nano War

May. 31, 2008

Rating: 0

I can't think of any useful advice to make the AI more challenging. As it is, I beat the whole game by this simple maxim: Take the enemy's largest cell once he leaves it with less forces than your whole army combined. Rinse and repeat.

Newgrounds Rumble

Play Newgrounds Rumble

May. 31, 2008

Rating: 0

Does anyone know why Nene's last story level is called "A Female President in 2008"? Was it intentional?

Spellblazer

Play Spellblazer

May. 31, 2008

Rating: 0

For those who haven't noticed: the game is auto-save, but you can only load after the intro.

Spellblazer

Play Spellblazer

May. 31, 2008

Rating: 0

And what's up with asking me if I want to load *after* I skip the intro? So many little thoughtless things that I wonder if the creator spent much time playing his own game. Though I must say I like the artwork.

Spellblazer

Play Spellblazer

May. 31, 2008

Rating: 0

There's so much potential here. But with 7 kinds of cards in a small playing area, there's no chance for a decent puzzle. And it doesn't seem well thought-out: things like repetitive choosing of cards (duh, he's resistant to ice) and a drum-heavy track with no mute button, not being able to click on a town if you're already on it.. Needs much more work.

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