Noticed that sometimes, at death, the mob would have a negative hp for a short time. Probably because of my slow PC. I think you could fix this by making hp zero if damage done outnumbered remaining health.
At first it reminded me only vaguely of Realm of the Mad God, but then I realized it has stolen many aspects of it. First off, the colors of pots in ROTMG are the same in this game, having the same effect. Next, the only difference in available stats here are vision and armor. Even more, some names are completely stolen, like glass sword. The ability system is very alike; ROTMG lets you collect tomes or whatever ability item your class has and select the one that you prefer most. Even more, the attacking system is the same, with swords firing projectiles to damage enemies. Lastly, it has a similar ring system with increasing gemstone sizes to indicate increased stat boost in the corresponding skill. Please plus this comment to show others what this game really is!
Can you plz make a way to gold very slowly over time? Like when you have completed all class quests for one class, there might be a chance every now and then to get gold? Or maybe when you complete a dungeon you get a little gold? Plus this comment if you agree.