this game was always a 5/5. but.... the shamans need to direct mice somehow like not raiding trap cheese or barraging through the roof level. maybe a traffic light, you know? click to change? lol....
judge:you have 3 options. convict:uh huh. judge:1, go to jail and serve for eternity, 2, go to the electric chair, or 3 become a ragdoll cannon 2 "helper". convict:number 3. judge you shall go to lvl. 11 cannon stock. next day. convict:AHHHHHHHHHHHHHH!!!!!!! wah. wooh. wait. *lands on 4th highest step* ah! the slider of doom.ow.ow.ow.ow.
It seems to me that this game has shown only a tiny amount of its potential. Its only the minor things that are bogging this down. 1) the inventory space: if you had a second page for it, you wouldn`t have to drop valuable items like eggs for quest items. 2) A way to navigate with the mouse: at the start of the game it should ask the player if they want to use the WASD/arrow keys to move of the mouse. Also strange because you can double click an enemy to move there instead of using WASD/arrow keys, even though you have to fight it :) 3) a pause button: "Dinner time!" you`ll be done soon, but your to far to go back and save, and that snake looks hungry. Also valuable if it has an autosave function. 4) Arrows to the next room: It`s not that important, but it took me a while to figure out that there were two doors from the second room on castaway beach. For now, its a 4/5. if you put these things in the sequel, I`ll give it a 5/5.