Would have been two stars if the Kamakazi units hadn't been locked out. As it is, the art is good and the programming seems solid. It's just the game is boring.
Awesome improvements! I feel a lot less like burning the shop and assassinating dad now! 8) Also it's good to be able to tell how much the upgrades cost.
Dear Dell. Put a close gadget on your web add. Not having one is rude. We web types aren't prisoners of your adds like TV viewers. I have a few dozen other windows to watch while your ad time goes past. Politeness gets you customers. Rudeness gets you ignored. Thanks for listening.
Find the number in the 3D "Maze." Sorry, YAWN. Crappy "Unity" controls. Bad. Nice look but no fun and frustrating. (Not the puzzles, the control scheme.) Better luck next time.
Is there a "Stencyl" prefab for this game or something. I already gave this a low rating with another name and different graphics. What makes anyone think THIS particular one of these will do better? Seriously. At least change some... ONE... aspect of the game play.
Most shots have to be mad blind. Bad. Bouldings do not hit each other as they collapse yet there is scoring for collateral damage. Bad. Moster shooting process is clumsy. Odviously Bad. Uses unity where flash would work, prrobably better. Bad idea. Secondary damage seems to score less than primary damage. Meh. Not so good though. No real challenge. Also Meh. The artwork is good though. Overall, needs finishing.
The author shows much potential if this is truly his first project... Okay, maybe the idea isn't so original... and maybe the artwork is sort of kindergarten level... and maybe the battle system sort of sucks and the user interface isn't all that great... and maybe it's tedious and boring... But as a first project... Still, I must be fair to the other authors this week and rate this game using the same scale I use on all others.
I can not recommend highly enough that you avoid using the same colors as both foreground and background with text. Especially if they are close in shade.
Running in slow motion, Major collision detection issues. The reload button only works with the first gun. Why do the enemy guys have light sabers and gold clubs as weapons? Seems like two different military groups there. Way to much distance between scenes for the slow motion run... please finish this game then re-submit it. I'd love to see the finished product.