Do not like games where you are required to see where you are going then they have a level heavily dependant on this and do the 'oh its dark' thing. (Lvl 13) Otherwise lots of fun.
Very original. Sadly far to buggy. Died once by falling off the edge, the other hald dozon times for no descernable reason. I'm not going to rate this because I liked it but can't, in good consience, give it more than 2 stars. I agree with incaseofire. Fix some bugs then it needs a badge. 8) I'll give it some serious stars then.
You've added some serious glitches since the first one of these. Spells do not scroll with the character, collisions at high speeds get the wizard stick in walls and floors... Not so good here.
I kind of like path building games but am not fond of drop games unless they have a really cool gimick. This needs some gimicks to spice it up. Kind of boring as is. Decent music though.
It's a boomshine clone all right. With slightly more annoying victory conditions and not quite as good of music. Pretty Pretty Bang Bang was a much better advancement of this genre. Or HappyBall if you can find it. Overall, not terribly bad.
Most games like this have this thing where if you hold the mouse button down it keeps doing the indicated action (attacking, walking etc) the lack of that basic mechanic makes this VERY clumsy. Also you have some graphics issues in the intro where the little flags or scrolling text keep looping, making them realy hard to read. Didn't get much further than that. This needed more play testing before publishing. (Kind of like most Windows products...)
Not terrably hard, at least the first 2 levels. There is a glitch on level 2 that reports you killing %96 of all enemies if you kill ALL enemies. (It still registeres the medal though.) This games levels are too long not to have some sort of save between them.