I love this. Granted, there are some issues not covered (You only covered the one weakness of Rule Utilitarianism, not the other directly related to it), and I'd have liked to see the ability to use relevant arguments from other cases in more than just the last one, but I really enjoyed it, It got me thinking, refreshed my knowledge of Moral Philosophical (Ethical) issues, and I had a lot of fun doing it, because the humour was great!
My main point of this game is the AI seems really haphazard. The ninja will prioritize stronger enemies, which can be very good. But there doesn;t seem to be a choice in the matter, and they'll do this regardless of distance. They literally be next to other enemies and decide to go after the other one. Also, they have a habit of walking to and fro between enemies because of priority clashes (attacking girl vs powerful enemy)
Dude. I know you want some sembelence of realism, but as often as not, especially on hard, having humans recapture a town every 5 seconds just makes it too hard, seeing as you regain a fraction of your zombie population back. it works for realism, but makes the game have stupid artificial difficulty because you just keep losing zombies and it can stop you from being able to make enough money to avoid bankruptcy. great game otherwise
Decadoice, that's only true if you predict each flip as it occurs. if you're predicting them all beforehand, each one along would become increasingly less likely as you go backwards, so 1 toss would be 50/50, to get 4 in a row right is approximately 0.075 in 1 from the 4th coin, 0.125 from the 3rd, 0.25 from the 2nd, and 50/50 from the last
Great game, good way for me to brush up on formal logic while on holidays, but it sort of throws you into the symbols. Luckily, they're similar enough to what I learned that it didn;t throw me too much, but that and the test used prevented me from finishing test 10 myself.
I think less random events would improve the game, or at least reduce the rate at which they manage to retake areas... are we really beliving humans are retaking areas from deadly zombies every few hours? It gets to the point where if I get the 'lose half your money' event, I'm sat there thinking 'at least those effers didn;t retake something...'
really fun game, except the control system is very frustrating. When you figure out how NPCs move, it's not too bad to avoid them... or it wouldn't be, if the character went where you sent it.
For the cletus trick, I know most people probably know to do this already, but use every air trick you can before using the holding trick, you end up with a 4 or 5 times modifier. Also, as far as I can tell, you want to be holding handstand instead of superman, it seems to generate morepoints
I'm noticing the cash flow can fluctuate wildly. You either need to get rid of this (at least in easier modes), or not increase the salaries from the corporate capacity buff as much. IMHO, of course.
Ajlabatt. If a game reaches the top, it gets money for the developers, with gemcraft so high up in the ranks, and this game, which is almost guaranteed to top, they'd have a fair income, likely more than from people just buying it once. Also, players are happy, everyone wins.
'We put badges on 5-10 times as many singleplayer games as MMOs. If you don't like the MMOs, don't play them! Many people do like them.'
Please. you badge games based on ratings. if a few rate highly, you badge it. flawed system.
I think if you allowed the earned achievments to apply to new games in this chapter two, it would add an incentive to play, and replay value to the game