Love the storyline, adore the graphics, and that was a great horror ending. I am not a fan of the "subtle thing on the wall" though, it almost feels like a pixel hunt.
Really liked it. Story had me intrigued, revelations were well placed, thanks for the "Return to whatever point you want" map, and the variations on such a simple puzzle scheme are great. Though I still want to hate you for making me have to watch killing two at the same time.
Beautiful art, nice story, hard enough to make me think, not hard enough to make me want to crash my head through the wall. That's what makes a good game. One small thing: Had to redo the phoenix twice because I left the stone black, and couldn't figure out how to blank it.
I loved this game. Seriously. The slight expression changes to go with the story, the way the story is revealed through the different timelines, and the fact that they make a coherent whole. Can't wait for the release of the next one.
Computer lag is proportional to how long I pressed the arrow. If I don't press anything, it doesn't lag. So, game works fine as long as I don't try to actually play it, I guess?
I'd love it if there were some stats for the levels. How long it takes to complete, how many times people die on it, etc. Just to know if it's the level, or it's me.
Hmm... the girl doesn't get infected until the guy shows up... maybe she's just using make-up because he has a zombie fetish and it's the only way for him to notice her?
Regarding the final boss: pattern: passes high once open mouthed, high mouth closed, low mouth open, low mouth closed. I think it doesn't take your fireflies when mouth is shut, but can't be 100% sure
You just dump it in the white lake, to colour it white again!