1, WHY IS JASON RUNNING BACK AND FORTH!??! HE'S SUPPOSED TO SLOWLY STUMBLE AROUND, NOT SPRINT! 2, if you turn off the music and turn on Pheonix Wright Cornered Theme, it looks like he's dancing.
It only deserves three stars, it is a great concept, but the physics are annoying as hell. I make a perfect rectangle, it falls over for no reason. I lightly tap a block, I lose control of my block, this stuff is annoying and WILL destroy your tower.
Woah. That shower part was stupid. What's even worse? The thought to watch a strange tape you find, after seeing a japanese girl in your shower. 7 days... 7 days...
I just have to say, that on Challenge 13, it's pretty cheap to make it so you will die if you go insane, and give the opponent a card that makes you instantly go insane.
4/5, because it's perfect, except for the fact that you lose points to pause, which means you ARE ENCOURAGED NOT TO GET UP TO GET ANYTHING TO EAT AND OR DRINK, and the fact that the field will get smaller as the game progresses, but more and more obstacles will appear. Now, I'm all for increased difficulty as you play, but that seems sorta cheap.
I got an idea for Meat Boy 2! Now, anyone who has seen the secret ending will know Meat Boy died, but you could start it off Ala Splatterhouse: Wanpaku Graffiti! (http://www.youtube.com/watch?v=N4Qcax6RN3Q)