the score gain needs to be constant. moving forward gives you a boost so if you just move back and forth you gain score a lot faster. this makes no sense
a lives system really makes no sense...in fact it never has for any non-highscore game. there are no consequences for getting a game over other than wasting your life starting the game over
you really need to find a balance between difficulty and fun. torchies, frosties, and the razor queen are all utter bs. the amalgrams can leave the play area but still come back, and you made one of the worst possible choices in music. these make it more difficult to play (and suffer through listening to) than it is fun play.
hmmm. perhaps typing ":(" was a bit premature. i have now played your first two games and i must say that you certainly are good at spreading pain. i usually try to be supportive when bashing a game or developer, but i dont think i can this time. your "games" are awful...period.
some of the games dont seem to have solutions. perhaps you should make levels and progression instead of randomly generated puzzles. it is a good idea, but i think more needs to be done in order to make it a good game