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shadowol's Comments

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Escape from Tavern

Play Escape from Tavern

Feb. 15, 2011

Rating: 1

I love the music! Too bad it cuts off half way. Just like the hat too, couldn't you turn it upside down and look inside?

Ice Cream Truck

Play Ice Cream Truck

Dec. 08, 2010

Rating: 0

Max out Ice-cream and Toppings, start at $6.25 and average 14-15 people at the beginning. Increase to $6.50 at popularity 2 and aim from then on to match prices to get about 18 and above children per day

Fast Knife

Play Fast Knife

Nov. 30, 2010

Rating: 2

Fruit Ninja, but with a randomizer instead of a fixed system. And the inability to combo, and you can't leave the screen since its flash. mmm, problematic

Buyout

Play Buyout

Nov. 06, 2010

Rating: 3

killing off someone is so hard

Book of Mages: The Dark Times

Play Book of Mages: The Dark Times

Oct. 03, 2010

Rating: -5

Sublimal Racism: Weakest mage of darkwood is Darkskin...

Bubble Domination

Play Bubble Domination

Sep. 20, 2010

Rating: 1

ooo, got second place with 563000 points. Mostly attack all the way with 8 points in speed to get the game over with. When each of you bubbles can take one 10 - 15 grey ones on their own, you know its going to be easy.

Museum of Thieves

Play Museum of Thieves

Sep. 16, 2010

Rating: 0

You can't give less than a perfect score for a game this beautiful. The music's good too. The only thing is that its less of a spot the difference game and more a spot what's missing.

Frantic Footy

Play Frantic Footy

Aug. 25, 2010

Rating: 1

Actually scored 3 on semi pro, one from right next to my goalkeeper. The thing i don't like is that its really more like 1 player a side tag team soccer than 5 a side.

Liftoff 2012

Play Liftoff 2012

Aug. 09, 2010

Rating: 89

In the conclusion: the "Annihilator" disrupts the circuitry in the captain's NASA built 'XBox 3600' escape pod. A glowing red ring, the only remnant of the heroic act.

Black Navy War 2

Play Black Navy War 2

Jul. 30, 2010

Rating: 0

Besides the problem that Quimper mentioned, there are two other AI issues. One is targeting. Torpedoes will keep moving up and down between ships that are near and other subs. I think there must either be a priority list, or a 'change target no more than once' kind of thing. The other thing is that for the first two levels, subs hiding under the flagship will do far more damage them the flagship itself and your frigates can't do anything about it since their weak machine guns target the ships in front first.

Necronator

Play Necronator

Jun. 12, 2010

Rating: -2

They shouldn't say 'omg'. It should be 'zOMGbies'!

Drift Runners 2

Play Drift Runners 2

Apr. 14, 2010

Rating: 0

It's backwards. the fast car can do 2-6

Disintegration

Play Disintegration

Feb. 21, 2010

Rating: 0

A combination of a "button press to turn off the mouse over effect" and a save function would turn this into an powerful art collaboration tool

Big Island Escape

Play Big Island Escape

Feb. 11, 2010

Rating: 1

To me, this is the worst kind. So much energy on the beautiful drawings and such a waste on a weak game design

Remnants of Skystone

Play Remnants of Skystone

Feb. 05, 2010

Rating: 0

For the start, I really think the random button should be on top for character creation. if not, someone going through the different items might end up pressing random at the bottom

300 Beta 1.02

Play 300 Beta 1.02

Dec. 25, 2009

Rating: 0

please flag

Millionth Bathroom Escape

Play Millionth Bathroom Escape

Nov. 27, 2009

Rating: 0

not good. even if we recognise the flipped numbers, there is no reason to it being placed in any sequence. For the final one, its also odd since some of the numbers are darkened fully. Only the 3 is really discernible.

Lateral - The Word Association Game

Play Lateral - The Word Association Game

Nov. 15, 2009

Rating: 0

Now, I think the real problem here is the concept of lateral thinking. Here it tends to be words associated by a certain relationship. So shapes could include characteristics of shapes (regular irregular) or dimensions etc. It's a little of a throw off that the links are so few.

Take Something Literally

Play Take Something Literally

Oct. 03, 2009

Rating: 1

@kamfotp the last five need some manipulation of things beyond the game. Don't think about how he made this game, it's darn amazing, but its all quite obvious

Take Something Literally

Play Take Something Literally

Oct. 03, 2009

Rating: 1

Awesome! :) Managed to finish all 25 by myself too.

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