Games Achievements My Kong Sign In

Shadowspaz's Comments

Comment

Circular

Play Circular

Apr. 02, 2015

Rating: 0

Now available on Android! The game went through a lot of reworking (Especially controls), and the finished product is a much more polished game. You can get it on the Google Play store here

2048+

Play 2048+

May. 16, 2014

Rating: 6

I'm all for people recreating simple games for the educational experience they get programming, but it usually isn't worthwhile to try to add on to. It's cool that you got the game working with your own code (I assume), but there is a lot more to making a game than just that. You didn't add your own art style, or anything. The only real change you added was a bigger grid, and that made the game nearly impossible to lose. I recommend just playing a lot of games, and seeing why they're built the way they are. 2048 had a perfect grid size, that added a great challenge, and it feels like that's the one thing you changed for the sake of "making it your own."

Picross Madness

Play Picross Madness

Apr. 11, 2014

Rating: 4

I'm all for picross, but... After completing just the easy puzzles, I have come across countless repeats, very few patterns that made much sense, and plenty of puzzles with multiple solutions. This is definitely a case of quantity > quality, when it should be the other way around.

Frenzy Ball

Play Frenzy Ball

Feb. 27, 2014

Rating: 1

The hit detection is... odd... I found it works best if I click under the ball as it falls, and hold it until it hits the cursor. Perhaps it feels better on mobile- I have no way of knowing. Physics felt a little floaty, but otherwise self-consistent. Also: Sound effects make everything feel great. ;)

Developer response from huzz__

Thanks for your comment. I will look at the hit detection. Which browser are you using? I also agree that I need to add sounds and music on my games. I will add some soon.

Patriot Factory

Play Patriot Factory

Feb. 27, 2014

Rating: 1

I am more than slightly confused... Why am I hitting a dead guy with toilet paper on a stick? xD

CharaFind

Play CharaFind

Feb. 27, 2014

Rating: 0

Randomized features can be a LOT of fun to play around with. I'm assuming this was to familiarize yourself with it? Now start building up the complexity, or try something like coding a deck of cards. Stick with it! ;)

test

Play test

Feb. 27, 2014

Rating: 1

Decent start, so far. It certainly needs sound, but the art is pretty slick, and I was surprised to see you could slide along the wall. I'd recommend at least having a singleplayer mode with a score counter, and you could looking into hooking the KongAPI into that for a high score board. I wasn't sure about changing characters, but it seems to not do anything? It would certainly help to be able to SEE your character before starting.

Developer response from Cuajinais

Thanks for your comment. As its name says, it is just a test. There aren't any instructions yet, and some new assets need to be done in order to enhance feedback to the player. Single Player mode requires at least some basic AI, and Local Multiplayer mode is our highest priority now. However, we will eventually implement a single player mode.

Obey the Game

Play Obey the Game

Feb. 21, 2014

Rating: -4

77 on Rapid. I feel like past 30 or so, it's just luck for a lot of them. xD

Naya's Quest

Play Naya's Quest

Feb. 17, 2014

Rating: 2

Fantastic use of orthogonal space. I loved the puzzles; especially the later ones where rules changed with each stage.

CrissCross

Play CrissCross

Feb. 16, 2014

Rating: 1

Pretty solid game. Needs a soundtrack, though, for sure. The little animations make it all feel very nicely polished.

Developer response from dineyin

Thanks, I'll try working on some music to put into the game that's not too distracting

Flappy Bird Flash

Play Flappy Bird Flash

Feb. 10, 2014

Rating: 0

It seems to send keystrokes multiple times here and there. Not sure how you have it set up if that can happen... Also, it'd be nice if you could just hit space to advance through menus, so you don't have to grab the mouse after every try.

Dopaminium: The Heal Journey

Play Dopaminium: The Heal Journey

Oct. 19, 2013

Rating: 6

Well that was fascinating. I meant to go to bed an hour ago. Now I feel crazy. Good game.

Give Up

Play Give Up

Mar. 18, 2013

Rating: 0

Not to say it was a bad game, but... This is just a masocore game. Saying it's "about failure and regret" would mean more if it wasn't just a machine taunting you. Look at Depict1. It's about deception, and it does a fantastic job of portraying that. This is just masocore platforming, though.

Momiga

Play Momiga

Mar. 17, 2013

Rating: 5

I've always been attracted to minimalistic games, simply because it takes so much more to make a full game using less. You, sir, have done it. It isn't THE MOST AMAZING GAME EVER, but for one sound, one dot, and one button, you made a damn fine game. I applaud you. ;)

Hexagon

Play Hexagon

Mar. 03, 2013

Rating: 1

Freaking love this game. Bought it on Steam a while back, just found it here. After 10+ hours on the Steam version, this was an entertaining hard badge. lol

simian.interface

Play simian.interface

Mar. 03, 2013

Rating: 0

Soo... I payed more attention to the lines of dialogue this time. There's definitely a bit of a story. Not much, but it's pretty neat if you pick up on it. Long story short, dopamine's awesome. :P

simian.interface

Play simian.interface

Mar. 01, 2013

Rating: 1

Soo... I have no idea what I just played. I just know I loved it. I also don't know why. xD Very well done. Favorited.

400 Years

Play 400 Years

Feb. 14, 2013

Rating: 4

As far as art in games goes, this is a beautiful game. I was somewhat torn with the walking speed, but I decided that the slowness fits well. It's simply the landscape that makes it feel longer (ie. walking back to the village). I'd say to not have the areas so long, but then it could just feel rushed... I guess I'm not sure how I would fix it. :P But regardless, this is, more or less, the way I hope most of my games will feel in storytelling. Thank you for the experience.

Surgeon Simulator 2013

Play Surgeon Simulator 2013

Jan. 29, 2013

Rating: 0

This game is just brilliant. xD Never before has feeling so clumsy felt so good. Just wish there were more levels.

SkullFace

Play SkullFace

Jan. 24, 2013

Rating: -1

I get that they were following in SMB's footsteps, and I think this could be the emergence of a new genre, but some things were directly from (Super) Meat Boy: The level advancement (Beat 12/15 levels), the level design (Elevator level, for starters), even some background designs (Background blocks to suspend a "floating" sawblade were identical to SMB). The antagonist was another thing in a jar, and the final cutscene felt like it was straight from SMB. They DID add a lot (rolling, jetpack), and it WAS a fun game, but I just wish they didn't copy so many aesthetics and outlines from Meat Boy.

Developer response from GregAnims

Thanks, i agree that i kept meatboy a little too close to my heart when making this, i just love that game.. i think this game has enough unique elements to make it worthwhile though, and comes more into its own toward the latter half of the game.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate