I think the game isn't balanced for multi-level gameplay. My bouncy/speedy car misses too many uncrushed cars. Also, there needs to be a way to know each cars stats so I know if it's worth buying a new car or just use a upgraded later model. I also get lag but I've yet to try the quality settings.
Suggestions: Clearly defined zone jewels are picked up from. Warning us that the Megabomb doesn't work in the last stage. A way to cancel missile/laser fire.
If you are going to create something so similar to something else, please let us know what rules differ. Ghosts can get hurt by fireballs and can't go thru solid objects.
Great game. I actually think it feels more like an actual PC game than just a flash game (not that it can't be both). I was gonna complain about having to find 1 zombie amongst a huge map but then I unlocked the detector. This game is a little more difficult than I like but not so much as to be a bad game - just challenging.
Interesting concept but it's far too buggy (the sound is the biggest bug) and broken to bother with.
Pathfinding is bad and how a partygoer can spot you or not is highly unclear.
I'd like it to be like MGS where you could dispose of bodies (like in the fire barrel) and have more environmental kills.
This is a competent clone but others far surpass it. The grids aren't broken up into 5x5, clicking and dragging has the same effect as clicking once - so no chance of filling lines etc.
I agree having to play one level multiple times is a bit much. Having one character that has all skills and going back to play each level over would be good.
My biggest gripe is the hit-state to collect coins is too small and indistinguishable. Second is you can't jump off walls, only fall off - making one section in level 2 impossible.
Do you mean when you're using a customer with the Wall Climb skill? If you hold the arrow key in the direction opposite the wall and then press the Up arrow, he'll jump off (so if you're climbing a wall on your right, hold the Left Arrow and then tap the Up Arrow). The Help section in the Menu has a "Wall Climb" page that goes into a little more detail.
Do you mean when you're using a customer with the Wall Climb skill? If you hold the arrow key in the direction opposite the wall and then press the Up arrow, he'll jump off (so if you're climbing a wall on your right, hold the Left Arrow and then tap the Up Arrow). The Help section in the Menu has a "Wall Climb" page that goes into a little more detail.