A decent game but needs a few things to make it a good game. 1) More instructions needed (explain shop items, how meat and mushrooms work, how to fight) 2) Add a "survival" mode so people can see how far they can get. I suspect this wouldn't work though as the game is a bit on the easy side. 3) Option to use keyboard for ALL actions. Or at least put all the mouse buttons on the same side not all over the screen.
2 things (firstly) - I missed the necklace because the navigation in this game is too confusing. Secondly, how was I supposed to know FINGERPRINT tape collects blood samples?!?
Not much better than a pixel hunter which is a pity. It's so close to being a good game. I'm stuck in the apartment and the walkthrough doesn't actually tell you WHERE the clues are!
Can we get an intructions reference? If you miss it first time or just forget, there's nothing to check. I for one need to know what the heck the "Drunken Shot" is for...
2 problems with an otherwise brilliant game. The character moves likes he's on ice making precision platforming neat-impossible (especially on the last level). 2) The buttons (the Gamerzhero logo especially) gets in the way of play.
I've loved every FP Adventure so far but World 2 seems to employ precision platforming - a task that's near-impossible with the movement mechanics and the unknown end to platforms.
...I've been trying to jump on a branch for about 15 mins.
Anyone know how to get award 2? I've jumped about 50 times each in about 5 different levels to no avail. I tried riding off ramps 40 times but that didn't work either. It's frustrating - it's the only thing I have left to complete the game.
Could someone PLEEEASE tell me how to get the high star on the second (large) hill at the start of Space Station Alpha? It's out of jump range and the hill is angled so either way you run up it, you miss it! It's the only star I need too....
Sorry for spamming but another request: PLEASE make goal counters not go red and/or use numbers. Even if I'm coming last, I can still catch up but if the bar goes red, I don't know how many more front rolls (whatever) I need... =(
I find the jump a bit unresponsive. It becomes clearer when in levels where you really need it like in Musical level 2 when I try to get the last 2 pickups and come last because it's damn near impossible to do first try.
Yes that's annoying isn't it. I'll probably do an update if / when we get badges. (as any updates will make you lose your saved game)