Not liking these instakill static objects. Usually a slow moving cog in any other game means a handy platform. Here a blunt bump means splattered corpses.
Not very intuitive. I suggest 1) making blocks the first click, not the second (I had to reverse my entire puzzle) and 2) adding the instructions on this page, not just on that seperate site.
Apart from the obvious grind issues, I give up on this game simply because I can't tell what power differences the different powerups have. I know their WEAKNESSES but nothing else.
I concur with the majority of comments about not knowing what is a usable item. I had to use the TAB cheat to find the spray. Also, what was the point of the zooming into the top of the "coffin"?
Is there a way to know before the mission is over whether or not you're going to get the Brilliant bonus? I got the return upgrade and sometimes I miss enemies picking one gem up.
I think the majority of the puzzles are too plain. It's too hard to figure where pieces go without the need to compare every piece to another.
The only one I enjoyed playing was the gears one. The space on was okay because of the perspective.
This game is pretty cool but very flawed. Why would I want to keep 5 ghosts on 9% and not just keep the 15% one? The ghosts quickly become cluttered and useless.
they're water bombs!