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Protector IV

Play Protector IV

Jun. 15, 2010

Rating: 2

There is no bug in "The Great Hydra." Pave the center four tiles. Incidentally, it's a great area to powerlevel in.

Protector IV

Play Protector IV

Jun. 15, 2010

Rating: 0

Darn it, I forgot another one, haha. Make a sell unit button. You're sneaky about making like, twenty waves weak to an element and then making the very last boss absorb the same element. Instead of making us stack up new units to outdamage the other ones, just please allow us to sell the old ones off. Okay, I'm really done now. :p

Protector IV

Play Protector IV

Jun. 15, 2010

Rating: 1

Oh, and I forgot - please put the skull indicator for an enemy kill next to the damage done instead of replacing it. It's nice to see how much damage the unit is doing, especially with those one-shot overkills.

Protector IV

Play Protector IV

Jun. 15, 2010

Rating: 10

Excellent game. Some suggestions if I may: Remove xp cap for your protectors so they can fill out the rest of their tree if they are able. Highlight new talents on the skills screen so you can pick them out quickly. Make a recommended equipment button to reduce micromanagement. A sell all button that can be adjusted to sell all items below X total stats would be even better. Explain the color shading on the quest banners better. Include secondary and tertiary element recommendations for quests. Don't allow players to buy talent scrolls for talents that they already have. Find more ways to boost melee units to level the playing field. Don't limit the number of characters the base camp can hold. Fix the bug where by closing out a window it also selects the tile underneath. Again, great effort guys.

Frontier

Play Frontier

Jun. 14, 2010

Rating: 0

Would be a 5/5 game if there weren't so many darn bugs. I hope they revisit this one and clean it up because it's a ton of fun when working as intended.

The Endless Zombie Rampage

Play The Endless Zombie Rampage

Jun. 14, 2010

Rating: 0

This was the quickest Medium badge I have ever gotten. Pancor Jackhammer + extended magazine = pure ownage.

Areas

Play Areas

Jun. 14, 2010

Rating: 401

"And now for something completely different". This game should be shown to those studying game design. The core shooting game is pretty standard aside from a clever control scheme, but look how it ties in with the minimalist presentation and the surreal soundtrack. The whole is definitely greater than the sum of its parts.

Ragdoll Invaders

Play Ragdoll Invaders

Jun. 14, 2010

Rating: 735

Controlling your ragdoll is like struggling with a car that lost its power steering.

The Necronomicon

Play The Necronomicon

Jun. 13, 2010

Rating: 5

Aarg! This game had so much potential. But without the ability to design your own deck, it has little more strategy and all the luck element of the classic card game "War". Also, the AI is nonexistent and plays cards at random, oftentimes wasting turns playing useless cards. With its slick presentation and solid core mechanics, the foundation is there for something much, much better.

WhiteboardWar: ChopRaider

Play WhiteboardWar: ChopRaider

Jun. 12, 2010

Rating: 0

Desert/Jungle/Urban Strike resurrected! Everything seems to be duplicated, right down to the wonky targeting. XD Good game.

Spewer

Play Spewer

Jun. 12, 2010

Rating: 0

I'll be marked down for this I'm sure, but oh well. I have to dissent with the top comments and say that while I liked the concept I didn't enjoy this game. The collision detection is uneven and too many tasks require split-second precision. I dunno, I guess I've been tiring of the "one pixel off and you're dead" genre for some time now.

loops of zen

Play loops of zen

Jun. 12, 2010

Rating: 1300

Anyone else ever caught by surprise sometimes when they finish a level? XD

Multitask

Play Multitask

Jun. 12, 2010

Rating: -1

My Playstation 2 controller makes this so much easier, haha...

Castle Wars 2

Play Castle Wars 2

Jun. 12, 2010

Rating: 0

On the Medium campaign, targeting the territory to the left of the skull guy's main castle, my game keeps hanging - it's happened twice in a row now. Seems to happen on the same turn but can't be sure. It sucked because I was winning both times. :p I won't be playing anymore until some bug fixes are announced.

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Jun. 11, 2010

Rating: 20

It's Missle Command! Where's my Trak-Ball?

Perfect Balance

Play Perfect Balance

Jun. 11, 2010

Rating: 4

I love the contrast in atmosphere between the two sets of levels.

Momentum Missile Mayhem 2

Play Momentum Missile Mayhem 2

Jun. 10, 2010

Rating: 9

Crossfire mode for the medium badge is horrible. Too many times collisions happen offscreen that instantly kill you. This game wins the award for looking like it should be lots of fun and failing miserably at it.

GlueFO 2.0

Play GlueFO 2.0

Jun. 10, 2010

Rating: 1

Fantastic game until you get to challenge 6, then it becomes hair-pullingly frustrating.

Don't Shit Your Pants

Play Don't Shit Your Pants

Jun. 10, 2010

Rating: 2

There's no question about where the game designer was when he thought this up.

Wooden Path

Play Wooden Path

Jun. 10, 2010

Rating: -1

Wow, my head hurts. Well-executed game with clever layouts, but it takes a lot... and I do mean a lot of time and patience.

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